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bitmapping
#226443689Monday, October 16, 2017 12:34 AM GMT

Do you guys prefer terrain-based environments, or modeled environments? NosyOopp is my dad.
Black2322
#226443765Monday, October 16, 2017 12:36 AM GMT

terrain-based is better modeled take a long time :/
bitmapping
#226443855Monday, October 16, 2017 12:38 AM GMT

Thanks for the response @Black! NosyOopp is my dad.
Alus0525
#226444014Monday, October 16, 2017 12:42 AM GMT

I will kill you
Scottifly
#226444159Monday, October 16, 2017 12:45 AM GMT

Why not Terrain based land and Parts based models on it?
bitmapping
#226444232Monday, October 16, 2017 12:47 AM GMT

@Scotti, That was my dilemma, I wasn't sure which'd be received better- Terrain with models, or a modeled environment with modeled objects. NosyOopp is my dad.
Ocks67
#226444259Monday, October 16, 2017 12:47 AM GMT

Doesn't really matter as long the end result shows effort and is pleasing to see. But if you choose terrain, you really shouldn't cheap out on model quality.
bitmapping
#226444307Monday, October 16, 2017 12:49 AM GMT

@Ocks, a majority of my models are FBX files, and are going to be low-poly (For gameplay sake obviously). I just wanted to know which type of environment would be go hand-in-hand with Low poly models. NosyOopp is my dad.
Ocks67
#226444734Monday, October 16, 2017 12:58 AM GMT

The thing is terrain is really detailed with complex shapes and textures. If you go with low poly models, they won't mix together very well. I suggest you to have textures on your models.
bitmapping
#226444783Monday, October 16, 2017 12:59 AM GMT

@Ocks, Perhaps, I just thought the unique combination of low-poly and a detailed terrain would be quite neat, and stand out. I may just model the terrain, for my lack of creativity. NosyOopp is my dad.

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