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https://www.roblox.com/games/129487089/Xolbor-Rising-RPG-Pre-Alpha
E for inventory
Shift sprint
Shop added
area of effect heals for priest [passive]
auto aggro and more heals from priest
mage[not implemented yet]
combat lock added but only locally so others can still come help you goes away after 10 seconds |
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ITCHYGOATJoin Date: 2016-05-19 Post Count: 31 |
The screen GUIs could use some visual touchups but the game works, good game. |
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LuminakJoin Date: 2012-05-27 Post Count: 2809 |
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LuminakJoin Date: 2012-05-27 Post Count: 2809 |
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I used the original map from ranges cape to do testing but updated the textures to it and redid all the scripts. The old one didnt ever have datastore and the code was a HUGE mess i had to toss it all out. I currently have someone developing new weapons and im making meshpart mobs and more realistic combat but it will look nothing like it later on
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Lum the link you posted is R5 Not R15 and its not even filtering enabled. |
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LuminakJoin Date: 2012-05-27 Post Count: 2809 |
you can change r15 and filtering in 1 click, and you used free models, which made the game even worse
;D |
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ZombiDevJoin Date: 2016-08-20 Post Count: 2106 |
Nice playerlist from youtube lmao, otherwise GUI visuals could be worked on, make them look a bit nicer |
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I watched a youtube video on how to make it because i couldnt get mine to work correctly, but converted it from textlabels to buttons and added in inspect player and changed how it works |
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ZombiDevJoin Date: 2016-08-20 Post Count: 2106 |
no, it looks exact same from youtube don't copy stuff |
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Try the one on youtube then know it all. Tell me if you can click the names and let me know if it opens the players inspector if you do. |
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LuminakJoin Date: 2012-05-27 Post Count: 2809 |
your most popular game is a copy of deadzone, please stop trying to make us think you actually make these games
;D |
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Filtering enabled will break most scripts. But i have rescripted the entire game, I have proof in the scripts if you got discord |
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Discovered a few bugs earlier.
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The guard can easily be manipulated into killing bosses, I baited both of them to the guard tagging it.
The fencing around the monster, It's an easy escape if you jump while hitting the target meaning you can summon your pet while he's trapped under the gate. |
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The current map was for testing, I allowed the boss to be moved to the guards. I will later make it so the bosses cant leave there areas also but im currently building a new map from scratch |
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