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tawk1215
#226574226Thursday, October 19, 2017 8:14 PM GMT

I need a script that saves whatever is in the PlayerBackpack when the player leaves.
tawk1215
#226574250Thursday, October 19, 2017 8:15 PM GMT

Bump. I need help!
tawk1215
#226574359Thursday, October 19, 2017 8:19 PM GMT

Anyone?
Brandon5220
#226574433Thursday, October 19, 2017 8:22 PM GMT

use a datastore
SinisterMemories
#226575206Thursday, October 19, 2017 8:44 PM GMT

Use a datastore and assign a value to each item, then when they join check the datastore and give them all the items that corresponded with that value attempt to index global 'soul' (a nil value)
tawk1215
#226575646Thursday, October 19, 2017 8:58 PM GMT

Thanks guys! I will try it out!
tawk1215
#226576607Thursday, October 19, 2017 9:23 PM GMT

Um....Do you guys know how to make that? I tried this: local ds = game:GetService("DataStoreService"):GetDataStore("StarterPack") stats={"StarterPack"} game.Players.PlayerAdded:connect(function(plyr) local a=Instance.new("NumberValue") a.Parent=plyr a.Name="leaderstats" for i=1,#stats do local stat=Instance.new("NumberValue") stat.Parent=a stat.Value=0 stat.Name=stats[i] end local child=plyr.leaderstats:GetChildren() for i=1, #child ## ###################################################### end end) game.Players.PlayerRemoving:connect(function(plyr) local child=plyr.leaderstats:GetChildren() for i=1, #child ## ##################################################################### end end)

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