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reillyitsJJ
#226980103Sunday, October 29, 2017 6:10 PM GMT

attempt to call global 'setColor' (a boolean value)
reillyitsJJ
#226980145Sunday, October 29, 2017 6:11 PM GMT

mouse.Button1Down:Connect(function() setColor(mouse.Target) end)
reillyitsJJ
#226980455Sunday, October 29, 2017 6:17 PM GMT

:/
D3D9
#226980524Sunday, October 29, 2017 6:19 PM GMT

We need your full code or we can't help you.
reillyitsJJ
#226980962Sunday, October 29, 2017 6:28 PM GMT

function setColor(part) if canSelectObject(part) then part.BrickColor = current.Value Tool.Handle.PaintSound:Play() Tool.Handle.PaintSound.PlaybackSpeed = .9 + (math.random() * .1) end end game:GetService('RunService').RenderStepped:Connect(function() if gui.Enabled then local part = mouse.Target if canSelectObject(part) then mouse.Icon ="rbxasset://textures\\FillCursor.png" setSelectionBox(part) else mouse.Icon = '' unsetSelectionBox() end end end) mouse.Button1Down:Connect(function() setColor(mouse.Target) end) gui.Parent = pgui Tool.Equipped:Connect(function() gui.Drag.Position = UDim2.new(0,0,0.5,-230) gui.Enabled = true end) Tool.Unequipped:Connect(function() gui.Enabled = false if Tool.Unequipped then setColor = false end end)
reillyitsJJ
#226981074Sunday, October 29, 2017 6:31 PM GMT

71: attempt to call global 'setColor' (a boolean value) ^^ thats the error, i just dont know how to fix it
D3D9
#226989618Sunday, October 29, 2017 9:25 PM GMT

remove the line that says setColor = false
reillyitsJJ
#227172956Saturday, November 04, 2017 1:34 AM GMT

that breaks the script, cant paint at all

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