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mastrcookie125
#226980366Sunday, October 29, 2017 6:15 PM GMT

I am working on a game where you survive the flood but I've ran into a problem. It is made, so when the flood touches a part, all it's joints break. That works but the issue is, that when a copy of the map from the server storage is made, the welds don't hold together and the whole thing falls apart, before the flood even comes. If you know what causes this and how to fix it please tell me. The place: https://www.roblox.com/games/1136987535/Survive-the-flood The script that makes a copy of the map: local map = game.ServerStorage.BuildingMap local roundStartTime local gameTakesSeconds = 30 local intermissTakesSec = 10 local flood = game.Workspace.flood local ySize = 2 local function flooding() wait(10) while ySize < 40 do yS##### #S##### #.3 flood.Size = Vector3.new(200, ySize, 200) print(ySize) wait(0.1) end wait(1) flood.Size = Vector3.new(200, 2, 200) ySize = 2 end local function initialize() -- This is the function that makes the copy local mapCopy = map:Clone() mapCopy.Name = "MapCopy" mapCopy.Parent = game.Workspace roundStartTime = tick() flooding() end local function cleanup() game.Workspace.MapCopy:Destroy() end while true do initialize() repeat local currentTime = tick() local timeSinceGameStarted = currentTime - roundStartTime wait(0.25) print(timeSinceGameStarted) until timeSinceGameStarted > gameTakesSeconds cleanup() wait(intermissTakesSec) end

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