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chrislojet5533
#226981586Sunday, October 29, 2017 6:41 PM GMT

example: I look up and my arms will move/look up. BTW I have fake arms welded to my real arms you're welcome
chrislojet5533
#226982922Sunday, October 29, 2017 7:10 PM GMT

heres what I did but I just went flying instead of my arms moving local mouse = player:GetMouse() mouse.Move:Connect(function() rightarm.CFrame = CFrame.new(rightarm.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.z)) leftarm.CFrame = CFrame.new(leftarm.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.z)) end) you're welcome
VGamesPortal
#226983057Sunday, October 29, 2017 7:13 PM GMT

learn how to script before hand you little boy or ill roast you like a potato in the frying pan and serve it as your mommys cooking
chrislojet5533
#226983120Sunday, October 29, 2017 7:14 PM GMT

:/ you're welcome
ivikinch
#226983339Sunday, October 29, 2017 7:19 PM GMT

Why you didn't just put CFrame.new(rightarm.Position, mouse.Hit.p) ?
chrislojet5533
#226983529Sunday, October 29, 2017 7:23 PM GMT

thanks, but I still fly ,and its a bit less crazy you're welcome
chrislojet5533
#226984214Sunday, October 29, 2017 7:38 PM GMT

I got thearms following mouse but I dont want to fly and if I try anchoring something the thing breaks you're welcome
ivikinch
#226984294Sunday, October 29, 2017 7:39 PM GMT

Maybe is because canCollide is enabled?
chrislojet5533
#226984866Sunday, October 29, 2017 7:51 PM GMT

its not enabled :( you're welcome
chrislojet5533
#226988388Sunday, October 29, 2017 8:57 PM GMT

bump you're welcome
Wunder_Wulfe
#226988421Sunday, October 29, 2017 8:58 PM GMT

why would you use fake arms if ur just gonna weld them to the real arms think
chrislojet5533
#226988534Sunday, October 29, 2017 9:00 PM GMT

because the fake arms are visible in first person you're welcome
Wunder_Wulfe
#226988564Sunday, October 29, 2017 9:01 PM GMT

um so what fake arms should not be connected to their body whatsoever the main purpose of fake arms is to make the arms easier to cframe
Tunicus
#226988902Sunday, October 29, 2017 9:09 PM GMT

just do something like local rightArm local fakeRightArm local camera local head -- camera focus point fakeRightArm.CFrame = camera.CFrame * (head.CFrame:inverse() * rightArm.CFrame)
chrislojet5533
#226994593Sunday, October 29, 2017 11:25 PM GMT

im going to cframe the fake arms too.... you're welcome
chrislojet5533
#226994791Sunday, October 29, 2017 11:32 PM GMT

@tunicus I still fly you're welcome
chrislojet5533
#227022380Monday, October 30, 2017 7:29 PM GMT

bump you're welcome
Tunicus
#227023218Monday, October 30, 2017 7:55 PM GMT

dont weld the fake arms, anchor them and update their CFrame on RenderStepped with the code I provided
chrislojet5533
#227027389Monday, October 30, 2017 9:49 PM GMT

i dont think acnhoring the fake arms will work you're welcome
doggy00
#227027535Monday, October 30, 2017 9:54 PM GMT

use renderstepped along with this code is what he means: fakearm.CFrame = realarm.CFrame
ExtremeBuilder15
#227027806Monday, October 30, 2017 10:03 PM GMT

Tunicus is saying you should make fake arms since real arms go invisible in first person
chexyalani
#227028004Monday, October 30, 2017 10:09 PM GMT

Well, you could've just change the LocalTransparencyModifier of the limbs to 0.
chrislojet5533
#227029393Monday, October 30, 2017 10:49 PM GMT

but i still want my arms to follow the camera... you're welcome
Wunder_Wulfe
#227129111Thursday, November 02, 2017 10:23 PM GMT

again fake arms are literally just there to make cframing easier u can still unhide player arms
chrislojet5533
#227137596Friday, November 03, 2017 2:15 AM GMT

how do you even unhide player arms then? When I zoom in first person, it stays invisible you're welcome

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