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example: I look up and my arms will move/look up.
BTW I have fake arms welded to my real arms
you're welcome |
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heres what I did but I just went flying instead of my arms moving
local mouse = player:GetMouse()
mouse.Move:Connect(function()
rightarm.CFrame = CFrame.new(rightarm.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.z))
leftarm.CFrame = CFrame.new(leftarm.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.z))
end)
you're welcome |
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learn how to script before hand you little boy or ill roast you like a potato in the frying pan and serve it as your mommys cooking |
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ivikinchJoin Date: 2009-02-15 Post Count: 56 |
Why you didn't just put
CFrame.new(rightarm.Position, mouse.Hit.p) ? |
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thanks, but I still fly ,and its a bit less crazy
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I got thearms following mouse but I dont want to fly and if I try anchoring something the thing breaks
you're welcome |
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ivikinchJoin Date: 2009-02-15 Post Count: 56 |
Maybe is because canCollide is enabled? |
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its not enabled :(
you're welcome |
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why would you use fake arms if ur just gonna weld them to the real arms
think |
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because the fake arms are visible in first person
you're welcome |
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um so what
fake arms should not be connected to their body whatsoever
the main purpose of fake arms is to make the arms easier to cframe |
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TunicusJoin Date: 2013-02-16 Post Count: 3165 |
just do something like
local rightArm
local fakeRightArm
local camera
local head -- camera focus point
fakeRightArm.CFrame = camera.CFrame * (head.CFrame:inverse() * rightArm.CFrame) |
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im going to cframe the fake arms too....
you're welcome |
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@tunicus I still fly
you're welcome |
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TunicusJoin Date: 2013-02-16 Post Count: 3165 |
dont weld the fake arms, anchor them and update their CFrame on RenderStepped with the code I provided |
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i dont think acnhoring the fake arms will work
you're welcome |
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doggy00Join Date: 2011-01-11 Post Count: 3571 |
use renderstepped along with this code is what he means:
fakearm.CFrame = realarm.CFrame |
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Tunicus is saying you should make fake arms since real arms go invisible in first person
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Well, you could've just change the LocalTransparencyModifier of the limbs to 0. |
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but i still want my arms to follow the camera...
you're welcome |
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again fake arms are literally just there to make cframing easier
u can still unhide player arms |
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how do you even unhide player arms then? When I zoom in first person, it stays invisible
you're welcome |
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