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Fangous
#227495495Sunday, November 12, 2017 10:13 PM GMT

title
Fangous
#227495898Sunday, November 12, 2017 10:24 PM GMT

bump
Fangous
#227496655Sunday, November 12, 2017 10:42 PM GMT

bump
Fangous
#227497659Sunday, November 12, 2017 11:05 PM GMT

BUMP
HumanXerxes
#227497734Sunday, November 12, 2017 11:08 PM GMT

Yeah you can use the SetPrimaryPartCFrame and Lerp methods to do it. wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame wiki.roblox.com/index.php?title=Lerp
Fangous
#227497845Sunday, November 12, 2017 11:11 PM GMT

i didnt say lerp did i?
Soybeen
#227497935Sunday, November 12, 2017 11:13 PM GMT

Tween its position? You can use the TweenService to tween any property.
Fangous
#227498099Sunday, November 12, 2017 11:17 PM GMT

yeah but models are multiple parts with multiple properties. i want to tween the position of the model relative to its primary part
Soybeen
#227502703Monday, November 13, 2017 1:08 AM GMT

Yeah just tweening its primary part should tween the rest, right?
HumanXerxes
#227503563Monday, November 13, 2017 1:28 AM GMT

...you can use lerp to tween the model. There's no method that'll do it for you with one use. It'll require a loop to create the effect you're looking for. local Model = ? local StartCFrame = Model.PrimaryPart.CFrame local EndCFrame = ? for i = 0, 1, 0.01 do Model:SetPrimaryPartCFrame(StartCFrame:Lerp(EndCFrame,i)) wait() end
Soybeen
#227505272Monday, November 13, 2017 2:05 AM GMT

Unfortunately Xerxes is right, I tried just tweening the PrimaryPart and only the PrimaryPart moved. Looks like you'll have to lerp. I would just put it in a coroutine or something.
arin_hanson
#227505618Monday, November 13, 2017 2:13 AM GMT

Maybe tween every part with a for i, v loop?
Soybeen
#227505852Monday, November 13, 2017 2:20 AM GMT

^ I wouldn't
Iceladen
#227505884Monday, November 13, 2017 2:21 AM GMT

"i didnt say lerp did i?" the only way to do it noob
arin_hanson
#227505900Monday, November 13, 2017 2:21 AM GMT

'^ I wouldn't' Same, but maybe it's worth a ##### ############ doesn't like parts colliding with each other to be fair
Soybeen
#227505950Monday, November 13, 2017 2:22 AM GMT

Ease up. He was asking because he didn't know if there was a way to use the TweenService to move models, which is more fair a question to ask than 95% of what comes through this subforum.
Iceladen
#227505958Monday, November 13, 2017 2:22 AM GMT

its not worth it
arin_hanson
#227505972Monday, November 13, 2017 2:23 AM GMT

'its not worth it' Chill mfg
Iceladen
#227506030Monday, November 13, 2017 2:24 AM GMT

I am "chill"??? it's not worth doing that inefficient method
Fangous
#227528269Monday, November 13, 2017 9:05 PM GMT

I'm only asking because lerping usually feels more framey than tweenservice.
Soybeen
#227606379Thursday, November 16, 2017 3:26 PM GMT

Lerping on RenderStepped shouldn't skip frames. You should lerp based on some consistently increasing value, like workspace.DistributedGameTime, os.time(), or tick() to make sure the speed of the effect isn't throttled by their FPS

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