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Soruq
#227530349Monday, November 13, 2017 10:12 PM GMT

I want to know how to make one.
Gryphunk
#227531129Monday, November 13, 2017 10:34 PM GMT

1. use :FindPathAsync() to find a path between a beginning vector and an end vector. put this into a variable 2. get the waypoints by using pathvariable:GetWaypoints(). put this into a variable 3. use lerping and for loops to move a brick to a waypoint. you can choose how slow this'll be by changing the alpha of the lerp, and the increment in the for loop heccled by the master heccler again
Soruq
#227613312Thursday, November 16, 2017 8:42 PM GMT

Thanks

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