1. use :FindPathAsync() to find a path between a beginning vector and an end vector. put this into a variable
2. get the waypoints by using pathvariable:GetWaypoints(). put this into a variable
3. use lerping and for loops to move a brick to a waypoint. you can choose how slow this'll be by changing the alpha of the lerp, and the increment in the for loop
heccled by the master heccler again |