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iiDrac0
#227539959Tuesday, November 14, 2017 3:02 AM GMT

local gameInProgress = false local plrs = {} local collectionservice = game:GetService("CollectionService") local alive = "alive" local gameOverSound = workspace:WaitForChild("gameOverSound") game.Players.PlayerAdded:connect(function(plr) table.insert(plrs,plr.Name) for i,v in pairs(plrs) do print(v) end end) while true do local ServerScripts = game:GetService('ServerScriptService') local Activespawn = workspace.Wave:WaitForChild("spawnActive") local msg = game.ReplicatedStorage:WaitForChild("RoundMessage") local maps = game.ReplicatedStorage.Maps wait(2) for i = 25,0,-1 do if gameInProgress == false then msg.Value = "Intermission:"..i wait (1) if i ==0 then gameInProgress = true local chosenMap = math.random(1,3) if chosenMap == 1 then local map = maps.Normal:Clone() map.Parent = workspace.Map end if chosenMap == 2 then local map = maps.Green:Clone() map.Parent = workspace.Map end if chosenMap == 3 then local map = maps.Red:Clone() map.Parent = workspace.Map end msg.Value = "Loading..." wait(10) msg.Value = "Game in Progress" workspace.Wave.spawnActive.Value = true target = CFrame.new(17.117, 15.322, 100.895) --could be near a brick or in a new area for i, player in ipairs(game.Players:GetChildren()) do --Make sure the character exists and its HumanoidRootPart exists if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then --add an offset of 5 for each character player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0) if player.Character.Humanoid.Health > 0 then collectionservice:AddTag(player.Character, alive) print("player tagged") for i = 120,0,-1 do if gameInProgress == true then msg.Value = "Time Left: "..i wait(1) workspace.Wave.RunnerSpawns.Value = workspace.Wave.RunnerSpawns.Value + 0.05 local x = collectionservice:GetTagged(alive) if #x == 0 then print("Game over") game.ReplicatedStorage.RoundMessage.Value = "Game Over!" wait(6) workspace.Map:ClearAllChildren() wait(0.2) workspace.Wave:WaitForChild("spawnActive").Value = false workspace.Wave.RunnerSpawns.Value = 1 workspace.Wave.zombiesAlive.Value = 0 gameInProgress = false player.PlayerGui.GameOver.Enabled = true gameOverSound:Play() wait(9) player.PlayerGui.GameOver.Enabled = false i = 0 end player.Character.Humanoid.Died:Connect(function() collectionservice:RemoveTag(player.Character, alive) end) end if i == 0 then local w = collectionservice:GetTagged(alive) if #w > 0 then print("winner!") else print("you lost!") end end end end end end end end end end
iiDrac0
#227540078Tuesday, November 14, 2017 3:05 AM GMT

bump

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