Is it ok to signal a RemoteEvent (from the client) in a RenderStep loop?
It's for a simple script I've made that rotates your head/torso/etc accordingly to look in the mouse direction
servers act on a tickrate of 12 so 1/5th of those steps would be redundant.
i'd make the iteration time slower and send the information back to other clients where you then interpolate it to make it look smooth.
are you rotating using welds, bodymovers, or cframe?
whatever you're doing can probably be done locally as spamming requests is bad and can cause network lag