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acoo250
#227591363Thursday, November 16, 2017 12:42 AM GMT

whats the name of the thing im searching
Galvicand
#227591438Thursday, November 16, 2017 12:44 AM GMT

There's no way to do this because you as the scripter define what kills other players. You need to modify the weapon's code and implement whatever behavior you want that way.
mattscy
#227591557Thursday, November 16, 2017 12:47 AM GMT

in robloxs kills and wipeouts leaderboard script they detect it like this function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end does roblox somehow detect the player that kills someone and automatically insert an objectvalue of the killer in that persons humanoid? nowhere else in the script is creating this value
yankana
#227591586Thursday, November 16, 2017 12:48 AM GMT

Most legacy weapons create an ObjectValue named “creator” inside the killed player, that refers to the killing player. However, for efficiency, you should script your own ways of detecting it.
LaeMVP
#227591600Thursday, November 16, 2017 12:48 AM GMT

roblox tools do creator method

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