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complexo
#227598047Thursday, November 16, 2017 4:17 AM GMT

I can't find a single weapon that poses the player's arms so that the weapon is pointed towards the target of the mouse. Should I just script my own? If so: 1) Should I be setting the C0 of the shoulders? It's the only way I've managed to reposition the player's arms so far, but the arms move around from animations. 2) How can I get the player's arms to point along a direction vector (easier than setting angles), without moving their shoulder?
complexo
#227599297Thursday, November 16, 2017 5:11 AM GMT

Bump
Vehxin
#227600359Thursday, November 16, 2017 6:07 AM GMT

you kind of need to phrase that better so i can understand it more clearly Vehxin
nixpc
#227601199Thursday, November 16, 2017 7:06 AM GMT

Not so sure myself but you can do this: local Position = Vector3.new() local LookAt = Vector3.new() local CFrame = CFrame.new(Position, LookAt)
complexo
#227601570Thursday, November 16, 2017 7:33 AM GMT

I tried that already. It moves the shoulder.
complexo
#227603146Thursday, November 16, 2017 10:32 AM GMT

Bump
complexo
#227627108Friday, November 17, 2017 4:27 AM GMT

Bump
Pyracel
#227627158Friday, November 17, 2017 4:29 AM GMT

@Vehxin, do you not speak english or is reading to hard for you.
NexanianStudios
#227627706Friday, November 17, 2017 4:57 AM GMT

Triggenometry local dif = mouse.Hit.p-torso.Position local ang = math.atan2(dif.Y,dif.Z) Shoulder.C0 = (offset)*CFrame.Angles(angle of trig)

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