of     1   

NodeSupport
#227608228Thursday, November 16, 2017 5:02 PM GMT

Why is the rotations of my weld, not the same rotations as my R16 character? The welds rotation is much different then my actual arm.. heres the script.. local arm = game.Workspace[plr.Name].LeftLowerArm local weld = Instance.new("Weld") game.Workspace.Glow.CFrame = arm.CFrame * CFrame.new(1.6,-0.6,0) game.Workspace.Glow.Orientation = arm.Orientation wait(2) weld.Part0 = arm weld.C0 = game.Workspace[plr.Name].LowerTorso.CFrame:inverse() weld.Part1 = game.Workspace.Glow weld.C1 = game.Workspace.Glow.CFrame:inverse() weld.Parent = game.Workspace.Glow game.Workspace.Glow.Anchored = false

    of     1