Why is the rotations of my weld, not the same rotations as my R16 character?
The welds rotation is much different then my actual arm.. heres the script..
local arm = game.Workspace[plr.Name].LeftLowerArm
local weld = Instance.new("Weld")
game.Workspace.Glow.CFrame = arm.CFrame * CFrame.new(1.6,-0.6,0)
game.Workspace.Glow.Orientation = arm.Orientation
wait(2)
weld.Part0 = arm
weld.C0 = game.Workspace[plr.Name].LowerTorso.CFrame:inverse()
weld.Part1 = game.Workspace.Glow
weld.C1 = game.Workspace.Glow.CFrame:inverse()
weld.Parent = game.Workspace.Glow
game.Workspace.Glow.Anchored = false |