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clyclop12345
#227620547Friday, November 17, 2017 12:45 AM GMT

game.Workspace.WorkIt:SetPrimaryPartCFrame(CFrame.new(one.Position)) This line in a nutshell teleports a model to a part But, the model isn't facing the right way when it appears there Too lazy to change the angle, any help? Developer in 3D Studios and Moderator On Horseplay Studios
TaaRt
#227620594Friday, November 17, 2017 12:46 AM GMT

It's not really something you can be lazy at, since it's no effort
OldGoldie
#227620625Friday, November 17, 2017 12:48 AM GMT

game.Workspace.WorkIt:SetPrimaryPartCFrame(one.CFrame)
clyclop12345
#227622402Friday, November 17, 2017 1:44 AM GMT

That does the same exact thing But I figured it out, thanks anyway Developer in 3D Studios and Moderator On Horseplay Studios
ZYRO2015_alt
#227622466Friday, November 17, 2017 1:46 AM GMT

rotate the part R$0
SinisterMemories
#227623000Friday, November 17, 2017 2:05 AM GMT

Wait so you're just rotating it.. workspace.WorkIt:SetPrimaryPartCFrame(CFrame.new(workspace.WorkIt.Position, one.Position)) attempt to index global 'soul' (a nil value)

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