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NamikoZero
#228128036Monday, November 27, 2017 2:01 AM GMT

So I am making this basketball game and I have a gui that if you click it, it will make you teleport to a certain place. When I go on test mode and I click it, it works. And when I normally play it in game, it doesn't work. I realized that I turned on filtering enabled and it was the reason why the scripts weren't working. I want to have it on to keep exploiters away but my scripts won't work if it is on. What should I do? And I know I have filtering enabled on, but can anyone tell me what else filtering enabled can do?
Negativize
#228128214Monday, November 27, 2017 2:03 AM GMT

Not sure, but I think Filtering Enabled prevents changes to the server being made to the client, basically destroying 90% of exploits. http://wiki.roblox.com/index.php?title=Converting_Experimental_Mode_Games
Vulkarin
#228131100Monday, November 27, 2017 2:57 AM GMT

http://wiki.roblox.com/index.php?title=Remote_Events_and_Functions You need to fire an event after the gui is clicked and let a script respond to the event by teleporting the player
NamikoZero
#228176769Tuesday, November 28, 2017 2:59 AM GMT

Also, if I have FilteringEnabled off and not on, what will happen? Do some things in the studiom work differently?
Soybeen
#228176906Tuesday, November 28, 2017 3:02 AM GMT

If FilteringEnabled is off, the clients can affect the server, and the server can reach into the depths of your client (that means guis and junk). This is not nearly as useful as it is harmful. It's hecka dangerous. I don't even have to tell you why.. XD Script with FE on. If you don't know how, learn. It's important. It's also got perks of its own (like local effects/lighting/etc)

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