of     1   

nofascistsaloudxD
#228130145Monday, November 27, 2017 2:40 AM GMT

CFrame math will rot your brain inside out... Good luck to those who attempt to learn it... And to those who have successfully mastered CFrame math, I praise the hell outta you...
Rex005X
#228130668Monday, November 27, 2017 2:50 AM GMT

Is their more to CFrame than just X Y Z values?
Dollar500
#228130686Monday, November 27, 2017 2:50 AM GMT

It only takes a few weeks to learn how to do common CFrame stuff. The really advanced CFraming isn’t necessary in most games...
nofascistsaloudxD
#228130853Monday, November 27, 2017 2:53 AM GMT

CFrame is "Coordinate Frame" and is includes position and rotation in one value. I can do most simple CFraming, however what makes me rage at it is trying to learn toObjectSpace and toWorldSpace while welding... I previously relied on CFrame:inverse(), but someone told me toObject and toWorldSpace was more efficient so I TRIED to learn it and apply it to welding... Did not go well... at all....
Bonys02
#228131017Monday, November 27, 2017 2:56 AM GMT

Exactly LOL i find it really hard to learn that matrix of rotation and what the inverse() actually do
Dollar500
#228131047Monday, November 27, 2017 2:57 AM GMT

Same
nofascistsaloudxD
#228131288Monday, November 27, 2017 3:01 AM GMT

I want to know how it works.... I want to know SOOO BADLY.... All that I know is that CFrame:inverse() simply takes a CFrame and negates it... For example: cf = CFrame.new(2,3,-4) cf:inverse() print(cf.p) output: "-2,-3,4"

    of     1