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EpicMessi
#228185544Tuesday, November 28, 2017 9:38 AM GMT

-- Timer -- The error is in the checks of checking if the player left and if there is no one on the killers team. I already have a variable set up for killer.Name. Let me know if you can point something out, thanks. local teams = game:GetService("Teams"):GetTeams() for _, team in pairs(teams) do local players = team:GetPlayers() local nom = #players for i = 200,0,-1 do status.Value = i wait(1) game.Players.PlayerRemoving:connect(function(plr) if plr.Name == killer.Name then print("killer left") if team.Name == "Victims" and nom == 0 then print("Victims = none") end end end) end
EpicMessi
#228192197Tuesday, November 28, 2017 4:41 PM GMT

bump

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