i made my own auto rotate cause humanoid auto rotate doesn't work how i want it. here my code - local lookVec = (camera.CFrame.p - humanoidRootPart.CFrame.p).unit local squashedLookVec = vector3_new(lookVec.X, 0, lookVec.Z).unit humanoidRootPart.CFrame = cframe_new(humanoidRootPart.CFrame.p, humanoidRootPart.CFrame.p + squashedLookVec) * cframe_angles(0, math_rad(170), ## #### # #### up or down all the way, the character will rotate just alittle.. How do i stop this? i cant figure out how to do it |