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ExtremeBuilder15
#228262199Thursday, November 30, 2017 3:40 PM GMT

I've been working on creating custom humanoid objects and controllers over the last week. This is my version 1.0 that I'm opening to the public. lol. https://www.roblox.com/games/1212383251/Custom-Humanoids Mainly I'm doing this to ask around and see if anyone notices things that could be improved or glitches that I haven't noticed, but I'm also doing it to inspire others (I know soybeen was working on custom humanoids a little bit ago ;-; ) If you have any questions for how I do it, feel free to ask. Things to note: The NPCs are moved using a combination of Body velocity and body positioning, they are oriented with a body gyro. NPC's can not jump or walk up small steps. There are NO roblox humanoids inside of the npcs, only my custom humanoid.
ExtremeBuilder15
#228264162Thursday, November 30, 2017 5:06 PM GMT

I've also noticed that if you attempt to move the npc to a point directly behind it but not very far away, it won't turn and just wanders off in the opposite direction. Not sure why this happens as of yet.
Script_Squidy
#228264228Thursday, November 30, 2017 5:09 PM GMT

Looks nice! Some games on front page use the similar techniques. (I think Theme Park Tycoon does)
ExtremeBuilder15
#228264449Thursday, November 30, 2017 5:17 PM GMT

I would imagine theme park tycoon does, though maybe with CFraming rather than body movers. Thanks! :)
ExtremeBuilder15
#228270403Thursday, November 30, 2017 8:58 PM GMT

bump
ExtremeBuilder15
#228276993Friday, December 01, 2017 12:35 AM GMT

Final bump
nint_endo
#228277091Friday, December 01, 2017 12:38 AM GMT

cool

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