^ Sure, how much can you script?
If you are talking about teleportation, that is pretty simple, move the humanoid root part by cframe.
For a certain amount of time, you literally use a wait function and then teleport the players back after that.
The hard part is the zombie, i would use a for loop to get the children of players, get their character, and then the humanoid root part's position, and use magnitude to find out how far away they are from the zombies, if they are within range, the zombies will focus on them, now heres the annoying part, if you do that, the zombies are going to glitch out on which player, so i say you test which player is closest to the zombie. |