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RBLX_Dan
#228329658Saturday, December 02, 2017 3:56 PM GMT

Just wondering, I need someone to do it. But i'm not sure how much ROBUX I should offer.
RBLX_Dan
#228329774Saturday, December 02, 2017 3:59 PM GMT

1
RBLX_Dan
#228329925Saturday, December 02, 2017 4:03 PM GMT

Anyone?
Quasiduck
#228330348Saturday, December 02, 2017 4:16 PM GMT

Not too hard. (I believe.) Assuming you were to use BodyGyro, the bike will maintain balance with BodyGyro. The bike will rotate around it's local y-axis to do a normal bike turn. From a quick glance at how bike-riders actually drift on bikes... (had to look this up.) I'd take a guess and say the bike-rider may need to "tilt" to one side to achieve a realistic-looking drift at a higher speed. (Rotation around forward/look vector.) Once the bike is tilted, all vectors should probably be rotating around the global y-axis to achieve a turn with smaller turn radius. (bikecf*CFrame.fromAxisAngle would be useful here.) Along with this, would probably be some braking to prevent too much momentum in one direction being conserved. (Not sure about this one.)
RBLX_Dan
#228330775Saturday, December 02, 2017 4:29 PM GMT

I need someone to do that, I'd be clueless.
RBLX_Dan
#228331172Saturday, December 02, 2017 4:41 PM GMT

Anyone wanna do it? Pay involved
RBLX_Dan
#228331305Saturday, December 02, 2017 4:44 PM GMT

?
RBLX_Dan
#228332131Saturday, December 02, 2017 5:05 PM GMT

No one?
AggressiveCatch
#228332172Saturday, December 02, 2017 5:06 PM GMT

the difficulty is directly related to how realistic you want it to be

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