server:
_G.items = {
["Tool"] = 10
}
ItemRequest.OnServerEvent:connect(function(Player, Item)
for c,v in pairs(_G.items) do
if Item == c then
Player.Money.Value = Player.Money.Value - v
game.ReplicatedStorage.StoreItems[Item]:Clone().Parent = Player.Backpack
end
end
end)
client:
for c, v in next, _G.items do
newButton.MouseButton1Down:connect(function()
ItemRequest:FireServer(c)
end)
end
this works in studio but not in game, why?
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