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he_ro
#228347596Saturday, December 02, 2017 9:53 PM GMT

server: _G.items = { ["Tool"] = 10 } ItemRequest.OnServerEvent:connect(function(Player, Item) for c,v in pairs(_G.items) do if Item == c then Player.Money.Value = Player.Money.Value - v game.ReplicatedStorage.StoreItems[Item]:Clone().Parent = Player.Backpack end end end) client: for c, v in next, _G.items do newButton.MouseButton1Down:connect(function() ItemRequest:FireServer(c) end) end this works in studio but not in game, why?

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