print 'Loading Playlist'
############################################################################################################################################################################## = "htt###########################################nsert the ID number after the "/?id="
song2 = ############################################################################################################################################################################################################################################Here are some suggested ID's for you, Note these are mostly club/Dubstep songs
1.#############.#############.#############.##############.#############.#############.#############.#############.#############0############ 11.138855854
-#####
-##################################################################################################################################################################################Creating a Source of Audio'
local music = Instance.new("Sound") -- This creates the sound. Since this is an Independent Variable, You should not change it at all.
music.Archivable = true -- This MUST be true or you may have some problems.
print 'Inspecting the Configurable Variables'
------------------------------------------CONFIGURABLE VARIABLES]]------------------------------------------------------------------------------
music.Parent = script.Parent -- This is where the sound will be placed. If you want the sound to be heard everywhere, don't change it or put it into Workspace.
-- If you want the sound to be heard in one spot, put it in a brick
--
############ # # ## ##### manages the Pitch and Speed of the Sound. Pitch 1 is the normal sound, although some sounds have a problem that they are slow, increase this
-- value so you can hear the original. There is a list of official pitches for songs named "Official Pitches".
-- Adding multiple Pitches will require a bit of work, so if your a beginner, just stick with one pitch for now.
--
music.Volume = 1 -- This determines how loud the music will be. If this is being heard in one spot, this can configure how far you can hear the sound.
-- The maximum is 1. Volumes set above 1 #i####e##n###########
-- For music heard across the game, if you have other sounds, put this to 0.9 or 1, otherwise you won't hear your music because of the other sounds
--
music.Looped = false -- This determines if the sound will repeat forever. If you have more than one sound, you MUST set this to false, otherwise you will be able to
-- have problems with pausing and playing
--
music.Name = "Player" -- This determines the name of the source of Audio. Name it whatever you want.
--
--
-------------------[[SONGS PLAYER]]---------------------------------------------------------------------------
--Only touch if you need to change the length of wait for a song.
print 'Loading RMP 1.0'
while (true) do
print 'Playing Sound 1'
music.SoundId = song1
music:play()
wait(130)
--2--
print 'Playing Sound 2'
music.SoundId = song2
music:play()
wait(130)
--3--
print 'Playing Sound 3'
music.SoundId = song3
music:play()
wait(130)
--4--
print 'Playing Sound 4'
music.SoundId = song4
music:play()
wait(130)
--5--
print 'Playing Sound 5'
music.SoundId = song5
music:play()
wait(130)
--6--
print 'Playing Sound 6'
music.SoundId = song6
music:play()
wait(130)
--7--
print 'Playing Sound 7'
music.SoundId = song7
music:play()
wait(130)
--8--
print 'Playing Sound 8'
music.SoundId = song8
music:play()
wait(130)
--9--
print 'Playing Sound 9'
music.SoundId = song9
music:play()
wait(130)
--10--
print 'Playing Sound 10'
music.SoundId = song10
music:play()
wait(130)
--11--
print 'Playing Sound 11'
music.SoundId = song11
music:play()
wait(130)
--12--
print 'Playing Sound 12'
music.SoundId = song12
music:play()
wait(130)
-##############################################################################################################y NotSoNorm, If you have any questions or concerns just sh#####e## PM via Roblox or Twitter.
#####################################################################################################
end
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