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citryn
#228348336Saturday, December 02, 2017 10:07 PM GMT

print 'Loading Playlist' ############################################################################################################################################################################## = "htt###########################################nsert the ID number after the "/?id=" song2 = ############################################################################################################################################################################################################################################Here are some suggested ID's for you, Note these are mostly club/Dubstep songs 1.#############.#############.#############.##############.#############.#############.#############.#############.#############0############ 11.138855854 -##### -##################################################################################################################################################################################Creating a Source of Audio' local music = Instance.new("Sound") -- This creates the sound. Since this is an Independent Variable, You should not change it at all. music.Archivable = true -- This MUST be true or you may have some problems. print 'Inspecting the Configurable Variables' ------------------------------------------CONFIGURABLE VARIABLES]]------------------------------------------------------------------------------ music.Parent = script.Parent -- This is where the sound will be placed. If you want the sound to be heard everywhere, don't change it or put it into Workspace. -- If you want the sound to be heard in one spot, put it in a brick -- ############ # # ## ##### manages the Pitch and Speed of the Sound. Pitch 1 is the normal sound, although some sounds have a problem that they are slow, increase this -- value so you can hear the original. There is a list of official pitches for songs named "Official Pitches". -- Adding multiple Pitches will require a bit of work, so if your a beginner, just stick with one pitch for now. -- music.Volume = 1 -- This determines how loud the music will be. If this is being heard in one spot, this can configure how far you can hear the sound. -- The maximum is 1. Volumes set above 1 #i####e##n########### -- For music heard across the game, if you have other sounds, put this to 0.9 or 1, otherwise you won't hear your music because of the other sounds -- music.Looped = false -- This determines if the sound will repeat forever. If you have more than one sound, you MUST set this to false, otherwise you will be able to -- have problems with pausing and playing -- music.Name = "Player" -- This determines the name of the source of Audio. Name it whatever you want. -- -- -------------------[[SONGS PLAYER]]--------------------------------------------------------------------------- --Only touch if you need to change the length of wait for a song. print 'Loading RMP 1.0' while (true) do print 'Playing Sound 1' music.SoundId = song1 music:play() wait(130) --2-- print 'Playing Sound 2' music.SoundId = song2 music:play() wait(130) --3-- print 'Playing Sound 3' music.SoundId = song3 music:play() wait(130) --4-- print 'Playing Sound 4' music.SoundId = song4 music:play() wait(130) --5-- print 'Playing Sound 5' music.SoundId = song5 music:play() wait(130) --6-- print 'Playing Sound 6' music.SoundId = song6 music:play() wait(130) --7-- print 'Playing Sound 7' music.SoundId = song7 music:play() wait(130) --8-- print 'Playing Sound 8' music.SoundId = song8 music:play() wait(130) --9-- print 'Playing Sound 9' music.SoundId = song9 music:play() wait(130) --10-- print 'Playing Sound 10' music.SoundId = song10 music:play() wait(130) --11-- print 'Playing Sound 11' music.SoundId = song11 music:play() wait(130) --12-- print 'Playing Sound 12' music.SoundId = song12 music:play() wait(130) -##############################################################################################################y NotSoNorm, If you have any questions or concerns just sh#####e## PM via Roblox or Twitter. ##################################################################################################### end
hollowlucas
#228348730Saturday, December 02, 2017 10:15 PM GMT

You could do something like this? local s = sound stuff local id = the id played local ids = { "11231243", ############ "25125215", }--those are ids local ended = true s.Ended:connect(function () ended = true end) while wait() do if ended then s.id = ids[math.random(1,#ids)] s:Play() ended = false end end

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