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SteakFighter
#228376569Sunday, December 03, 2017 1:14 PM GMT

Hello! I use this code for teleport: local player = game.Players:GetPlayers() -- Get's all players. for i = 1, #player do player[i].Character:MoveTo(Vector3.new(-113, -125.379, -297.62)) end It is in my Disaster Script. The whole disaster script looks like this: disasters = {"Lumberjack Zombie","HAX NO############################################################harks","Teh sharks 2","ZOMG NARBS!"} -- This is where you list the names models that you want to use for disasters. -- Disaster names are case-sensitive and all disaster models must be in the lighting countdownTime = 10 -- The ammount of time to wait between each disaster. disasterTime = 20 -- The ammount of time that the disaster will be in the game before it is removed. countdownMessage = "Creatures come in %s seconds!" -- The message displayed between disasters. %s will be replaced with the number of seconds left. disasterMessage = "Creature choosen: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message -- Unless you know what you are doing, please leave the below code alone. items = {} leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard local w = game.Workspace:getChildren() for i=1,#w do if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= nil then leaderboard = w[i] end end for i=1,#disasters do local item = game.Lighting:findFirstChild(disasters[i]) if item ~= nil then item.Parent = nil table.insert(items, item) else print("Error! ", disasters[i], " was not found!") end end function chooseDisaster() return items[math.random(#items)] end function sethint(text) local hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint.Text = text else print("Hint does not exist, creating...") h = Instance.new("Hint") h.Name = "hint" h.Text = text h.Parent = game.Workspace end --print("Hint set to: ", text) end function removeHint() hint = game.Workspace:findFirstChild("hint") if (hint ~= nil) then hint:remove() end -- Change this to the amount of time you want it to wait before teleporting. local player = game.Players:GetPlayers() -- Get's all players. for i = 1, #player do player[i].Character:MoveTo(Vector3.new(-98.18, 71.373, 19.3)) -- Change the co-ords to the brick's co-ords. end end function countdown(time) sethint(string.format(countdownMessage, tostring(time))) while (time > 0) do wait(1) time = time - 1 sethint(string.format(countdownMessage, tostring(time))) end removeHint() return true end while true do countdown(countdownTime) if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard. leaderboard.points.Value = 10 leaderboard.running.Value = true end local m = chooseDisaster():clone() if disasterMessage ~= nil then local msg = Instance.new("Message") msg.Name = "DisasterMsg" ms######## string.format(disasterMessage, m.Name) msg.Parent = game.Workspace wait(3) msg.Parent = nil end m.Parent = game.Workspace m:makeJoints() wait(disasterTime) m:remove() if leaderboard ~= nil then -- For use with the bts leaderboard. leaderboard.running.Value = false end local player = game.Players:GetPlayers() -- Get's all players. for i = 1, #player do player[i].Character:MoveTo(Vector3.new(-113, -125.379, -297.62)) end end BUT When the disaster ends, it teleport you back to the house (Vector3.new(-113, -125.379, -297.62), it works correctly, but when I move with the character, it doesn't teleport me to the place I want, it teleports to another place... Can you help . me please? Thank you, SteakFighter

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