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bigboy77584
#228394622Sunday, December 03, 2017 7:52 PM GMT

Y'all know how BodyThrust works, right? You have a Vector3 offset from the position of the part it is parented to, and the body thrust applies a force to that point. How could I do the same thing with Body Position? By this I mean how could I apply a body position that only acts on a specific location of a part. I tried doing this using hooke's law (springs) and BodyThrusts, but I cannot provide the damping that causes the part to slow down and come to a stop like BodyPosition does. Do any of you have an idea on how I could go about creating a location-based body position?
bigboy77584
#228415418Monday, December 04, 2017 3:47 AM GMT

bump
bigboy77584
#228416392Monday, December 04, 2017 4:20 AM GMT

bump2
Soybeen
#228417047Monday, December 04, 2017 4:46 AM GMT

Weld a small invisible part to your object to the location where you want the BodyPosition to act from and call it something cute like "Engine" 😁 put your bodypos in there
bigboy77584
#228418335Monday, December 04, 2017 5:44 AM GMT

@Soybeen wait that might actually work.. agh.. i feel so stupid now lol. I will try it out tomorrow.

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