Y'all know how BodyThrust works, right? You have a Vector3 offset from the position of the part it is parented to, and the body thrust applies a force to that point. How could I do the same thing with Body Position? By this I mean how could I apply a body position that only acts on a specific location of a part.
I tried doing this using hooke's law (springs) and BodyThrusts, but I cannot provide the damping that causes the part to slow down and come to a stop like BodyPosition does.
Do any of you have an idea on how I could go about creating a location-based body position?