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200Ethan
#228403446Sunday, December 03, 2017 10:46 PM GMT

1) Saving a table with a bunch of true/false values on whether or not a player owns an item. 2) If it's possible (I'm 99% sure it is), save the items themselves.
spinywind
#228403493Sunday, December 03, 2017 10:48 PM GMT

Neither, if a player has an item, save the items name as a string in a table then run a loop and load all the items the player has by checking with the string.
spinywind
#228403550Sunday, December 03, 2017 10:49 PM GMT

You cant save items with DataStores.
200Ethan
#228403654Sunday, December 03, 2017 10:50 PM GMT

@spinywind Thank you, I'll be sure to use this method. But how do games like Miners Haven and Sandbox save everything about where and what your placed stuff is?
spinywind
#228403778Sunday, December 03, 2017 10:53 PM GMT

Maybe save tables with a string and a bool like {"Upgrade1, true}

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