Yea Im reverting rn so idk
script:
local debounce = {}
game.ReplicatedStorage:WaitForChild("CoinGiverEvent").OnServerEvent:connect(function(player)
local Strength = player:WaitForChild("leaderstats"):WaitForChild("Strength")
if (not debounce[player]) then
debounce[player] = true;
Strength.Value = (Strength.Value + 10)
wait(2)
debounce[player] = nil;
end
end)
ʰᵉʸ ʷʰᵒ ᵐᵃᵈᵉ ᵐʸ ᵏᵉʸᵇᵒᵃʳᵈ ᵗᶦⁿʸ|R$99,273|~Rocks Owner & Lead VC'er|+2.3k posts |