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ez_street
#228417529Monday, December 04, 2017 5:06 AM GMT

Normally, images are rendered by taking the address id and subtracting one. For some reason, I'm debugging it and it's only working when I subtract different numbers. For every image I have made, for some reason I have to subtract 3, for some 5. Does anyone know why this is happening?
nofascistsaloudxD
#228417554Monday, December 04, 2017 5:07 AM GMT

Roblox is growing and more people are updating images and such, causing a larger separation in the IDs
128Gigabytes
#228417582Monday, December 04, 2017 5:08 AM GMT

Roblox is getting so many assets uploaded no a days that subtracting 1 isn't good enough. Just go to the develop page and get the ID from there.
ez_street
#228417616Monday, December 04, 2017 5:09 AM GMT

Yeah, I go to the develop page, click the decal I made, and I take the address id. So should I just test the images' difference from rendering to their actual id, and subtract that number?
ez_street
#228417728Monday, December 04, 2017 5:14 AM GMT

I have another question. Will the images' id's be changed at all as more images are made, or will they stay put?
Soybeen
#228417769Monday, December 04, 2017 5:16 AM GMT

local model = game:GetService("InsertService"):LoadAsset(yourOriginalIdHere) local item = model:GetChildren()[1] -- your object, whether a shirt or decal or mesh, etc Then depending on the type of your object, you will either get the item.Texture or TextureId or whatever the property is
darkhenry
#228417805Monday, December 04, 2017 5:18 AM GMT

im a soybeen fan
ez_street
#228417920Monday, December 04, 2017 5:23 AM GMT

So does this service return the number of the correct id?
Soybeen
#228417996Monday, December 04, 2017 5:26 AM GMT

@darkhenry ## ########## Not quite. It will load the object, then you unpack it from the model, and then seek out its property that identifies the ID of its texture.
darkhenry
#228418013Monday, December 04, 2017 5:27 AM GMT

oh my god he noticed me! <3 sorry lol
ez_street
#228418029Monday, December 04, 2017 5:28 AM GMT

So I would do m.Value as the correct texture id?
Soybeen
#228418101Monday, December 04, 2017 5:32 AM GMT

So let me explain further model = game:GetService("InsertService"):LoadAsset(originalIDHere) This model is just an ordinary Model object that contains only ONE child. That's your object, whether it's a shirt or decal or whatever. To get that child, we say: item = model:GetChildren()[1] Now, you wanna get the assetId of whatever texture that item is using. If it's a decal, that would just be the Texture property, and so you'd say trueId = item.Texture ^ now blam, that's your true ID
ez_street
#228418123Monday, December 04, 2017 5:33 AM GMT

Yeah, I'm a pretty proficient scripter but I didn't know it would start messing with the subtracting number. Thanks so much!
ez_street
#228418147Monday, December 04, 2017 5:34 AM GMT

( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜#####( ͡° ͜ʖ ͡°)
ez_street
#228418324Monday, December 04, 2017 5:44 AM GMT

I'm not that good at #### services: what is this error? #### 404 ######### 404 ################################################################################################### Stack Begin Script 'Players.ez_street.PlayerGui.HUD.hud', Line 40 Stack End Basically, it says there is a 404 error, but I don't understand why it is causing the error when I try to load the asset. Sorry about the hashtags (I'm 13+ and it still shows this).
Soybeen
#228418364Monday, December 04, 2017 5:46 AM GMT

Make sure you're inputting to the :LoadAsset() function what you are seeing on the site, not its texture ID.
ez_street
#228418504Monday, December 04, 2017 5:54 AM GMT

Yeah, nevermind, I fixed it.

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