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Railmints
#228419324Monday, December 04, 2017 6:37 AM GMT

is there a way to make parts weightless or have less effect when it comes to welds? sometimes I want to weld something to a part when its a lot larger then the character and they always seem to topple over.
libpng
#228419443Monday, December 04, 2017 6:44 AM GMT

nofascistsaloudxD
#228419459Monday, December 04, 2017 6:45 AM GMT

I usually do the following: First, I print the force required to keep the part up print(part:GetMass() * game.Workspace.Gravity) Next, I insert a BodyForce into the part and change the Y value the that of the previously printed value... This will cause gravity to have no effect on the part..
libpng
#228419461Monday, December 04, 2017 6:46 AM GMT

Railmints
#228419524Monday, December 04, 2017 6:50 AM GMT

thanks :)

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