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stickmasterluke
#235895Monday, November 12, 2007 7:44 PM GMT

ok well i made a health brick. a brick that when u touch it it heals you. it works. but if u shoot the brick with a paintball gun then it stops working. i tried to and invisable cage around it. that you could walk through. i made the cage well. bit it didnt work. then grick would work untill some1 shoots it. its in the middle of the map so it gets shot alot. how do i stop it from getting messed up? if u wanna look at the script ask. and ill go copy n paste it.
WaffleBoy
#235913Monday, November 12, 2007 7:52 PM GMT

It's a common problem. It happens with all scripted bricks that get hit with a paintball. your best bet is to have a constant regen. Like maybe a "wait(1)". It's only one brick right? How much lag can that cause?
stickmasterluke
#236207Monday, November 12, 2007 10:09 PM GMT

i donno how regen buttons work. could u make me 1? i am a ok scripter so i could tie it to the block myself.
WaffleBoy
#236228Monday, November 12, 2007 10:23 PM GMT

Put this into the Workspace. brick = game.Workspace.Model while true do wait(1) brick.Parent = nil clone = brick:clone() clone.Parent = game.Workspace end
stickmasterluke
#236235Monday, November 12, 2007 10:28 PM GMT

thx that helps alot
ssdmiddleman
Top 100 Poster
#236405Monday, November 12, 2007 11:22 PM GMT

Yeah well i would go with a regen button but you can go either way :)
stickmasterluke
#236414Monday, November 12, 2007 11:25 PM GMT

that is a regen
Chocobo333572
#236428Monday, November 12, 2007 11:34 PM GMT

Just re-name the Health brick's name to "Humanoid".
stickmasterluke
#236474Monday, November 12, 2007 11:53 PM GMT

y?
PCwiener
#236605Tuesday, November 13, 2007 12:32 AM GMT

no. you need to add an 'if' line that checks if whats touching it is human- just get one from the toolbox.
stickmasterluke
#236630Tuesday, November 13, 2007 12:38 AM GMT

its has a if line to check for human
WaffleBoy
#236861Tuesday, November 13, 2007 2:54 AM GMT

Naw, my script would work best. Trust me, I'm a waffle.
stickmasterluke
#236865Tuesday, November 13, 2007 2:59 AM GMT

ya. and it did. hey waffle. could u make me a sympol leaderboard. its realy easy
Iz9
#128293303Monday, March 17, 2014 5:37 AM GMT

hi stick
trogyssy
#128293423Monday, March 17, 2014 5:41 AM GMT

Game.Players.PlayerAdded:connect(function(p) local l=Instance.new("Model") l.Parent=p l.Name="leaderstats" local KOs=Instance.new("IntValue") KOs.Parent=l local WOs=Instance.new("IntValue") KOs.Parent=l local Points=Instance.new("IntValue") KOs.Parent=l local Exp=Instance.new("IntValue") KOs.Parent=l end) ~~trogyssy, Scripting Helper and S&I Activist~~
trogyssy
#128293463Monday, March 17, 2014 5:42 AM GMT

There you go sir :P ~~trogyssy, Scripting Helper and S&I Activist~~
Cawlonee
#128297430Monday, March 17, 2014 8:52 AM GMT

I can't tell if Luke was serious on this thread... I don't even...
Skripts
#128297727Monday, March 17, 2014 9:19 AM GMT

it took me a miniute to realise that this was a 2007 post
Voidition
#128298045Monday, March 17, 2014 9:59 AM GMT

[ Content Deleted ]
LunaticHakuzu
#128298251Monday, March 17, 2014 10:21 AM GMT

Hm, again with bumpin this old crap.
TheLagScript
#128299441Monday, March 17, 2014 11:34 AM GMT

My little Stick has surely gone a long way ;)
trogyssy
#128302841Monday, March 17, 2014 1:52 PM GMT

Lol he had only joined a couple weeks ago, so I have no doubts he was serious... ~~trogyssy, Scripting Helper and S&I Activist~~
trogyssy
#129186223Friday, March 28, 2014 4:51 PM GMT

Lol mine doesn't work, here it is again local values={"KOs", "WOs"} Game.Players.PlayerAdded:connect(function(p) local l=Instance.new("Model") l.Name=leaderstats l.Parent=p for i, v in pairs(values) do local f=Instance.new("IntValue") f.Name=v f.Parent=l end end) ===A silent guardian, a watchful protector, a colorful knight===

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