fixJoin Date: 2007-09-01 Post Count: 53 |
plz tell me how 2 make effects |
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GanondudeJoin Date: 2007-06-22 Post Count: 1175 |
What do you mean by effects? |
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fixJoin Date: 2007-09-01 Post Count: 53 |
like in mini games or massege bricks.something like that |
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Rhino1004Top 100 PosterJoin Date: 2007-06-09 Post Count: 4926 |
It has to do with scripts.
And they're really complicated. Especially the minigames. You'd have to be a scripting god like the All-Mighty Miked and Stealth Pilot. |
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Don't forget Anaminus and buttlad! Now to do that, you could just search in All Models for Messge Brick and tweak the script, or you could read the wiki and learn to do it yourself. |
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fixJoin Date: 2007-09-01 Post Count: 53 |
oh,thanks |
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fixJoin Date: 2007-09-01 Post Count: 53 |
i mean not in mini games duhh!i mean like dieing effects like in that haunted house place.c'mon just tell me like obcects like a guy that kills u,thundering skybox,makeing your own morher,stuff like that.plz tell me how |
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fixJoin Date: 2007-09-01 Post Count: 53 |
i went to roblox wiki and i found nothing that i need to know and i cant find the subject |
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coelho714Join Date: 2007-06-07 Post Count: 4230 |
Thunder Effect(5 GIANT bricks needed)
On each brick, put this:
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while true do
wait(40)
script.Parent.BrickColor = BrickColor.new(24)
wait(3)
script.Parent.BrickColor = BrickColor.new(26)
end
---------------
Messages(If you are meaning the things that appear on everyone's screen then disappear or changes the text):
If for a message brick, only shows for the player that hit the brick, this:
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function onTouched(part)
h = part.Parent:findFirstChild("Humanoid") -- Finds Humanoid, a little hack.
if (h~=nil) then
local message = Instance.new("Message")
message.Parent = game.Players:playerFromCharacter(part.Parent).Character
wait(1)
message.Text = "Put your message here"
-- Copy the snippet "wait(1) message.Text = "Put your message here"" if you want to show more.
--To change time delay between Texts, just change wait(1) to wait(n). Replace "n" with a number you want.
end
end
script.Parent.Touched:connect(onTouched)
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For normal messages that appear for all players, do this:
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function onTouched(part)
h = part.Parent:findFirstChild("Humanoid") -- Finds Humanoid, a little hack.
if (h~=nil) then
local message = Instance.new("Message")
message.Parent = game.Workspace
wait(1)
message.Text = "Put your message here"
-- Copy the snippet "wait(1) message.Text = "Put your message here"" if you want to show more.
--To change time delay between Texts, just change wait(1) to wait(n). Replace "n" with a number you want.
end
end
script.Parent.Touched:connect(onTouched)
----------------------
The change between the two message scripts are the parent of them. One finds the player that touched the brick, and another one finds Workspace.
There are some more effects that I thought to make it, like a wave of bricks, fire, else...
-=coelho714=-
P.S.: Tell me anything if it didn't worked |
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coelho714Join Date: 2007-06-07 Post Count: 4230 |
Sorry for double post, but:
Morpher: No experience with it. D=
Thing that kills(1 brick needed):
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function onTouched(part)
h = part.Parent:findFirstChild("Humanoid") -- A little hack is needed
if (h~=nil) then
h.Health = 0
end
end
script.Parent.Touched:connect(onTouched)
-------------------
-=coelho714=-
P.S. Sorry for double post
P.S.S All those things should be put in a script, of course. |
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fixJoin Date: 2007-09-01 Post Count: 53 |
but how do u make message bricks |
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@fix
just add a humanoid or something to the brick, name the brick head and put it in a model, then whatever text u want, name the model to it.
b1 |
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RoflBreadJoin Date: 2009-06-18 Post Count: 3803 |
Thanks Gabe. |
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@TehGabeNewell
How could you possible not see that this thread is 7 YEARS OLD ._.
Also, never bump something that has been solved, no matter how old it is. Please.
~The herp lerped a derp~ |
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@TehGabe Congratulations on necrobumping a thread from 07. |
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