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Nothing67
#24484177Sunday, April 18, 2010 10:42 PM GMT

I've seen it in alot of welding scripts.
bloccoThe2nd
#24484401Sunday, April 18, 2010 10:46 PM GMT

It gets the Inverse Matrix of the Rotation Matrix in a CFrame. You know, matrices?
Nothing67
#24485080Sunday, April 18, 2010 10:56 PM GMT

Uhhh... No.
mattchewy
#24486018Sunday, April 18, 2010 11:12 PM GMT

You will learn about it in math. Don't worry.
MrNicNac
#24486294Sunday, April 18, 2010 11:17 PM GMT

Can someone just explain what does inverse do to a matrix? (a nonsingular one of course)
Camoy
#24486431Sunday, April 18, 2010 11:19 PM GMT

Inverts the transformational matrix of a CFrame.
MrNicNac
#24486495Sunday, April 18, 2010 11:20 PM GMT

All it does is oppose a matrix -.- I thought there was more to it.
mattchewy
#24486509Sunday, April 18, 2010 11:21 PM GMT

Just google it.
B3tturTh3nU
#24486643Sunday, April 18, 2010 11:23 PM GMT

Inverse, although is generally seen as getting the reciprocal of each matrix, is more commonly just a transposition, which is what Roblox does. A transposition is basically flipping it diagonally, or over the identity. ie. [1, 0, 1) (0, 1, 1) (0, 0, 1] becomes [1, 0, 0) (0, 1, 0) (1, 1, 1] A nice way to do this is: for A = 1, 3 do for B = 1, 3 do local temp = Matrix[A][B] Matrix[A][B] = Matrix[B][A] Matrix[B][A] = temp end end and it's important to note that a matrix multiplied by its inverse is always the identity
bloccoThe2nd
#24486807Sunday, April 18, 2010 11:26 PM GMT

The inverse of a matrix is similar to division of scalars, in that AB = I, where 'A' is the original matrix, 'B' is the inverse of 'A' and 'I' is the identity matrix.
ElectricAxel
#24491605Monday, April 19, 2010 12:43 AM GMT

bettur, just thought I would let you know: a = "a" b = "b" a, b = b, a print(a.." "..b) -->b a

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