I'm looking for some scripts for these things:
1. A script for a brick to delete itself / shrink itself to a small size when its heath bar reaches 0.
2. A script for a named model to explode when it hits a named brick, but not to explode when it hits any brick that isn't correspondingly named. e.g 'Plane1' will explode when it comes in contact with 'Can'tCollideBrick1', but not any other bricks. (Unless it is shot or something. Don't get to picky here, just make it explode when it hits a certain brick)
3. Explosions in pre-determined places when certain miodels are all destroyed.
E.g Model A, B, C, D & E have been destrroyed - Explosions appear from named bricks that are CantCollide & Transparancy 1.
4. Everything regenerates after 3 minutes of Script 3's explosion chain activates.
5. Three warp bricks named 'WarpA', 'WarpB' and 'WarpC', with each brick containing different tools.
E.g 'WarpA' includes Pilot Tool v3 & Handgun. 'WarpB' includes bombs & a Shotgun
, while 'WarpC' includes a Heal Tool & a Lightsabre.
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I'm planning on making a 'Dreadnought Vs. Dreadnought' type piloting area, with different ships piloting back and foreward between Enemy & Allied Drednoughts to destroy key models & defeat the enemy Dreadnought. Think 'Star Wars Battlefront II'.
Anyone up to helping me? |