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deathrange07
#26522209Monday, May 31, 2010 1:16 AM GMT

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JakeCage2
#26523406Monday, May 31, 2010 1:33 AM GMT

Name: Jake Cage A.g.e: 16 Gender: Male Species: Human Appearance: Short Dark Brown Hair, Athletic Body, Tan/ Light Brown skin color. White Robe w/ Black Cross on middle over chainmail armor. Personality: Tactical, Confident Commander, Untouched by Fear Description: One of the Released Gaurds that protect the kindom, went to long melee training, 'I read the rules of this thread' Magic: N/A Extra: This is probably based on medival times to i put in the armor based on medival times.
JakeCage2
#26523624Monday, May 31, 2010 1:36 AM GMT

I look like a teutonic knight, without a horse.
GamkaSenior1
#26523689Monday, May 31, 2010 1:37 AM GMT

Name: A.g.e: Gender: Species: Appearance: Personality: Description: Magic: Extra: (Things that you want to put in that I haven't put in.) Name (First, Last): Jeremy Night A|g|e: 20 Gender: Male Race: Hualf Weapons: Concealed dual swords hidden under a camouflage robe (a bit more unique than the one in the Ranger's Apprentice series) with a vial of poison concealed to the right, and a small pack of throwing knives next to his left sword. The swords are handcrafted by Jeremy himself (explains in bio) and a short stab will leave a punctured hole with blood dripping out. The hilt is leather black with a J insignia, and the blade is an odd metal. It is a mix of several strong metals/ores to create one metal. Now the poison on the other hand is a type of snake venom, it will make the person extremely ill in ten minutes that it has been added to the blood stream, and kill them in twenty four hours if no cure is applied. The cure is only known by a few doctors, and to even get a cure you need to know what poison it actually is. The throwing knives are nothing special either, just regular one's (if they were sharper, and he ran, the knies would pierce the small sack they are in). Yet they can be thrown with such precision that it doesn't matter how sharp they are if they land in your neck. Sometimes he can be seen with a backpack on his back, inside are several supplies like rope for climbing up or down things, or tying people up. Some pure water in containers, and berries if he can't find any food. He also has a few firebombs, but only uses them on large groups of people he needs to eliminate and only if he needs to. The rest of the items are unknown, for Jeremy isn't a known man. Physical Appearance: Hazel brown hair that goes a bit over his eyebrows, and halfway down his neck, mischieveous hazel eyes with an evil glint in them, but also a caring one too. His body is sickly thin, and pale with an average amount of muscle for Jeremy kept to stealth and speed. If he was stuck to a corner in hand-to-hand combat with a huge intelligent man, he wouldn't have a chance. If he was dumb he'd use pressure points and techniques to his advantage. He's about 6 foot 5 and hunches a bit sometimes. His posture is always in a prepared, defensive, stance, and his eyes seem to be thinking of trouble to create. Personality: Sly, intelligent, secretive (?) Description: Jeremy was raised in a warrior-like village. His father was the chief, and pushed him harder than any other trainee. All though most of the warriors were strong, they lacked intelligence and would run head on into battle with no plan while Jeremy formulated a plan, and kept to stealth. His father called this, "The coward's way" and tried to push the intelligence out of him with brute training techniques and if he did something wrong, the back of the hilt of a sword into his face. At twelve he ran away and found a small blacksmith's shop in the middle of a dark forest. The owner was a nice burly man in his fifty's. Although he was getting old, he was as fit as any twenty year old, and kindly let Jeremy in. He did chores around the house, and was apprenticed in blacksmithing/fighting. The blacksmith, unlike the warriors of the village was intelligent, and taught him how to stealth, than started creating something. It was secret so Jeremy knew nothing about it. A year later the project was revealed to be a the cloak with a hood that excellently concealed Jeremy. He thanked the blacksmith so much who he now considered his father, and trained more and more. Learning to be a better and better blacksmith. Years passed, and at fifteen horror stroke. Jeremy had just created his dual swords, when he heard a loud explosion. Outside fire covered the trees, and on the floor was his "father" with flames leaping all over him. Goblins were holding firebombs (similar to molotovs except with a small bang), and throwing them. Jeremy was filled with rage, and killed the goblins. Then ran off, exploring. As days went by exploring Jeremy never realised the chief was not his father... But he was an orphan from a dying breed, the Hualf. They are a species that take on some animal (mythical or not) characteristics when needed, it can be visible or something like instinct/speed. The only way to tell apart a Hualf from a human is to find him with the animal characteristics or a birthmark someone on their body in the shape of a wolf's head in something that looks like a half moon half sun thing. When he found out he was Hualf he just thought his father was one, he never knew for he never came back to that village. He kept exploring, and exploring... If you pay close attention you can see a cat-like creature in the shadows near him, this creature is called a, "Lupin" it has the ability to transform into any feral creature (cat, cheetah, etc.), but usually sticks to a form unless needed to change. Jeremy's Lupin is usually in cat form and is called, "Fern". It's a dark gray color with a brown underbelly, and cute yellow eyes. Its small in size, but beware when it needs to transform it will, and the cute little kitty will rip your face off. Magic: None (YET MUWAHHAHAHA) Extra: One of the few left in his race, it is unknown how the other's dissapeared.
JakeCage2
#26523979Monday, May 31, 2010 1:41 AM GMT

Nice Description there.
NathanaelR2
Top 50 Poster
#26524175Monday, May 31, 2010 1:43 AM GMT

Name: Nathanael Reyes A.g.e: 16 Gender: M Species: Elf Appearance: http://www.roblox.com/Nathanael-16-item?id=21057379 Personality: Caring, protective, stubborn Description: Um... Magic: Yes Extra: n/A(Things that you want to put in that I haven't put in.)
GamkaSenior1
#26524389Monday, May 31, 2010 1:46 AM GMT

Species Sheet: (Is this really necessary Idescribed it to you-_-) Species name: Hualf Species appearance: Human unless taking on Animal instincts. Species description: They are a species that take on some animal (mythical or not) characteristics when needed, it can be visible or something like instinct/speed. The only way to tell apart a Hualf from a human is to find him with the animal characteristics or a birthmark someone on their body in the shape of a wolf's head in something that looks like a half moon half sun thing
JakeCage2
#26524496Monday, May 31, 2010 1:47 AM GMT

Sad, the RP creator has gone offline, shall' we continue without him?
GamkaSenior1
#26524800Monday, May 31, 2010 1:51 AM GMT

WE must be accepeted so sadly we cannot.
deathrange07
#26562561Monday, May 31, 2010 7:39 PM GMT

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deathrange07
#26563658Monday, May 31, 2010 7:57 PM GMT

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deathrange07
#26565859Monday, May 31, 2010 8:32 PM GMT

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WamBamJewel
#26567590Monday, May 31, 2010 8:59 PM GMT

Species name: Zekorames. Private appearance: Has yellow rotting bones and is a skeleton knight, wears heavy plated armour that happens to be from the corpse of a knight also can ride dead horses, carries round a short sword and dagger. Knight appearance:More white bones not rotting, very heavy armour that makes them slow., carries round a battle axe and a long sword. Can ride dead dragons. Priest appearance: Regular priest clothes but all black and red, has red bones and has no armour, often carries round a staff and a spell book and they ride dead pheonixes. Mage appearance. Wizard robe and hat that camoflague with the surrounding, as do its camoflagued bones. Carries round a staff and a spell book and can fly but not walk. Monster appearance: Gigantic and has a giant spiked club, very slow and walks. Archer appearance: Same as the Private but with a bow and arrow. King appearance.: Black bones and carries round a paladin sword, rides around on a dead minotaur. Species description: Very strong, slow and quite clever for bones. Are masters at taming animals. Name: Hykatraz. A.g.e: 5000 Gender: M Species: Zekorames. Appearance: Big gold crown and a big royal cape, black bones. Personality: Fiery and evil. Description: Evil and Eviler, strongest and cleverest of all the Zekorames. Magic: Not much. Extra: Rides on a dead minotaur.
deathrange07
#26567768Monday, May 31, 2010 9:02 PM GMT

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AOMRocks20
#26568261Monday, May 31, 2010 9:09 PM GMT

Name:Ka'ran A.g.e:1522 Gender:M Species:Mandra Appearance:White robe, large yellow eyes. Arms are blue, legs are purple, head is red. Personality:Very brave at times, not very powerful. Description:The cheif Mandra. Magic:Only Fire, Ice, and Lightning. Extra:Rides on a throne driven by Mandra bearers. Keeps an element sword just in case. Species name:Mandra Species appearance:Lizard people about 1 or 2 feet taller then humans. Their body colors can be red, blue, or purple, corresponding to what magic they use. Species description:Mandra aren't that powerful, because they can't fight without motivation. They always keep swords and axes with them in case they need to fight.
deathrange07
#26568364Monday, May 31, 2010 9:11 PM GMT

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AOMRocks20
#26568486Monday, May 31, 2010 9:13 PM GMT

Ka'ran I wake up in the deep forest with my Mandra people. We Mandra can't stay at one place for a long time, we never get used to our location. I wonder why...
deathrange07
#26568581Monday, May 31, 2010 9:15 PM GMT

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AOMRocks20
#26568678Monday, May 31, 2010 9:17 PM GMT

We set up tents for our homes and always move. Good thing we're protected deep into the forest. No elves or anyone comes into here this deep. Only deaths and other dark creatures.
AOMRocks20
#26568892Monday, May 31, 2010 9:20 PM GMT

And also elf-humans come in here.
deathrange07
#26568896Monday, May 31, 2010 9:20 PM GMT

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AOMRocks20
#26568967Monday, May 31, 2010 9:21 PM GMT

I go out of my tent and start conversing with the food merchant.
deathrange07
#26569019Monday, May 31, 2010 9:22 PM GMT

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AOMRocks20
#26569090Monday, May 31, 2010 9:23 PM GMT

"Wait, what? Mandra only eat dry foods, we can't digest wet!" I say to the merchant. He apolagizes and starts to dry the food.
deathrange07
#26569274Monday, May 31, 2010 9:27 PM GMT

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