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Fish76345
#26870486Sunday, June 06, 2010 2:40 AM GMT

You are the leader of a small city full of crime. In a early age. Your city struggles to survive. Will you have your city become a vast nation and go into war with others or will your nation fall to doom. Each time you level up you can also unlock a new technology. Fill out the Empire Sheet below and you will get a bio Name: Description: Crime Rate: (High, Very High, Extreme) Others allowed rule with you: (Other people alloud join you if so name the positions.) Climate: Type of Government: Missions Set 1 Build a fence around city- Reward Loyalty,Food- Loss of money Fight Local Gang - Reward Loyalty,Money,?, army moral - Loss ? Find Herbs - Reward Fix the sick, loyalty, ? - Loss of ? Market Herbs-3 Bow-10 arrow- 2 food (Seasons worth) - 20 Food (Half seasons worth) - 12 Battle Stick - 5 Farmer - 10 Soilder - 15 Archer - 20 Worker - 10 Peasant - 25 (works as farmer and worker which means only feeding one mouth)
Fish76345
#26871686Sunday, June 06, 2010 2:59 AM GMT

Bump
Fish76345
#26871902Sunday, June 06, 2010 3:03 AM GMT

Anyone???
Fish76345
#26873611Sunday, June 06, 2010 3:33 AM GMT

No one really.
Goldmoon627
#26874029Sunday, June 06, 2010 3:41 AM GMT

Description: (isk what to put here///) Crime Rate: Extreme) Others allowed rule with you: No Climate: Tundra Type of Government: Monarch
Fish76345
#26874349Sunday, June 06, 2010 3:47 AM GMT

(Accepted can you just add a name in your next post) Loyalty: 8% Treasury: 150$ Worker: 2 (2) (That means you have 2 sick workers as well Soilder: 3 (1) Archer: 2 Farmer: 3 Army Moral: 15% Control: 10% Please state the misson you wish to take or the items you wish buy in the market.
Goldmoon627
#26874517Sunday, June 06, 2010 3:50 AM GMT

Nsmr:Goldaria Find Herbs - Reward Fix the sick, loyalty, ? - Loss of ? Market: 5 herbs 3 pesants
Goldmoon627
#26874607Sunday, June 06, 2010 3:52 AM GMT

Name*
Fish76345
#26874731Sunday, June 06, 2010 3:55 AM GMT

Your men go out and get find herbs, Your herbs heal the soilder and workers that were sick and sell the extra herbs you found for 20$ Loyalty: 10% Treasury: 80$ Worker: 4 (That means you have 2 sick workers as well Soilder: 4 Archer: 2 Farmer: 3 Peasant: 3 Army Moral: 16% Control: 10% Herbs: 5
Goldmoon627
#26874869Sunday, June 06, 2010 3:58 AM GMT

(The workers are still sick?) Fight Local Gang - Reward Loyalty,Money,?, army moral - Loss ? Market: 2 bows 10 arrows 4 battle sticks.
Fish76345
#26875082Sunday, June 06, 2010 4:02 AM GMT

You defeat the gang members but unfortunately at the end of the battle two of your soilders received a devastating injury to the torso which ends up using some of your herbs. Luckily you find 20$ and you find a imprisoned scout and peasant Loyalty: 12% Treasury: 40$ Scout: 1 Worker: 4 Soilder: 4 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 18% Food: 4 seasons worth Control: 10% Herbs: 1
Fish76345
#26875512Sunday, June 06, 2010 4:11 AM GMT

you still there?
Goldmoon627
#26875772Sunday, June 06, 2010 4:18 AM GMT

(Ya. My internet was acting up.) Fight Local Gang - Reward Loyalty,Money,?, army moral - Loss ?
Fish76345
#26876014Sunday, June 06, 2010 4:25 AM GMT

(You already fought local gang)
Goldmoon627
#26876059Sunday, June 06, 2010 4:26 AM GMT

(I can only do that once?) Build the fence then...
Fish76345
#26876274Sunday, June 06, 2010 4:33 AM GMT

Your people appreciate the fence it makes them feel safer it cost you to lost 20$ but you lost a half seasons worth of food to build it but gained this amount to. Loyalty: 14% Treasury: 20$ Scout: 1 Worker: 4 Soilder: 4 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 18% Food: 4 seasons worth Control: 10% Herbs: 1 LEVEL UP YOUR LEVEL 2!!!!! Reward: 120$ 1 scout. Your peasants have made one cell. Loyalty: 12% Treasury: 160$ Scout: 2 Worker: 4 Soilder: 4 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 18% Food: 4 seasons worth Control: 13% Herbs: 1 Safety: 15 Mission set 2 Refight Local Gang Money, Moral, Loyalty -??? Build another Cell Safety, Loyalty - Money, Food Your scouts found a settlement approach it and befriend it or kill (Recommended last) --- ???? Look for farm land Food - ???
Goldmoon627
#26876316Sunday, June 06, 2010 4:34 AM GMT

Refight local gang.
Fish76345
#26876463Sunday, June 06, 2010 4:39 AM GMT

Your soilders attack the Gang and sadly in a sad attempt at the very end one of your soilders dies. You capture the gang leader with your options to kill him or to take him to prison. You find 30$ in the base but it costs 40$ for the funeral. Loyalty: 14% Treasury: 150$ Scout: 2 Worker: 4 Soilder: 3 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 18% Food: 4 seasons worth Control: 13% Herbs: 1 Safety: 15%
Goldmoon627
#26876531Sunday, June 06, 2010 4:41 AM GMT

(New option.) Try and persuade him to have him and his gang join us. tell him money would be involved. Look for farm land.
Fish76345
#26876665Sunday, June 06, 2010 4:47 AM GMT

His men do not like this plan they fight back until they are out of energy, you threaten to kill the leader he gives you a sheild transforming one of your soilders to a Knight L (Low) Class and 50$ and take the members as slaves. Loyalty: 15% Treasury: 200$ Slaves: 7 Scout: 2 Worker: 4 Soilder: 2 Knight L Class: 1 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 18% Food: 4 seasons worth Control: 13% Herbs: 1 Safety: 15% You send out some of your men find farm land just in time the food supplies starting go down adding enough food for the season. this also gets some of your loyalty Loyalty: 17% Treasury: 200$ Slaves: 7 Scout: 2 Worker: 4 Soilder: 2 Knight L Class: 1 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 20% Food: 4 seasons worth Control: 15% Herbs: 1 Safety: 15%
Goldmoon627
#26877026Sunday, June 06, 2010 4:58 AM GMT

Build another cell.
Fish76345
#26877137Sunday, June 06, 2010 5:02 AM GMT

You build another cell right next to the other one. During the building project one of your men catches a theif and throwns him in the jail, You find out that he is wanted for 25$ Options 1. Give him in 2. Make him slave Loyalty: 19% Treasury: 150$ Slaves: 7 Scout: 2 Worker: 4 Soilder: 2 Knight L Class: 1 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 20% Food: 4 seasons worth Control: 15% Herbs: 1 Safety: 17%
Fish76345
#26877189Sunday, June 06, 2010 5:04 AM GMT

(Guys looking at this fourm don't be shy to join in because we already started.)
Goldmoon627
#26877304Sunday, June 06, 2010 5:08 AM GMT

(Hmm... Turn him in... get money. inslave him... more work but posable loss in layalty...) Turn his a$s in!
Fish76345
#26877360Sunday, June 06, 2010 5:10 AM GMT

You get a extra 25$ for him alive hes going on the slave market. Loyalty: 19% Treasury: 200$ Slaves: 7 Scout: 2 Worker: 4 Soilder: 2 Knight L Class: 1 Archer: 2 Farmer: 3 Peasant: 5 Army Moral: 20% Food: 4 seasons worth Control: 15% Herbs: 1 Safety: 17%

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