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planes4u
#2766162Friday, September 12, 2008 11:22 PM GMT

What is wrong with this? It is supposed to only make the sword archivable if the player has the Value -------------------------------- if player.Value = true then script.Parent.archivable = true else script.Parent.archivable = false end
Person299
#2768600Saturday, September 13, 2008 1:00 AM GMT

if i understand what you want correctly, it should look something more like this. ick = script.Parent.Parent.Parent:FindFirstChild("Value") if ick ~= nil then script.Parent.archivable = true else script.Parent.archivable = false end
planes4u
#2770475Saturday, September 13, 2008 2:08 AM GMT

But, the Value is located game.Players
planes4u
#2771845Saturday, September 13, 2008 3:14 AM GMT

But, this will not work. -------------------------------- ick = game.Players:children:FindFirstChild("Value") if ick ~= nil then script.Parent.archivable = true else script.Parent.archivable = false end
planes4u
#2776866Saturday, September 13, 2008 3:04 PM GMT

Bump. Please help.
planes4u
#2778902Saturday, September 13, 2008 5:01 PM GMT

Please help.
jraskatedude
#2779315Saturday, September 13, 2008 5:16 PM GMT

what your script problem
planes4u
#2781952Saturday, September 13, 2008 7:05 PM GMT

It will not work.
scripttester2
#2782124Saturday, September 13, 2008 7:14 PM GMT

if player.Value == true then script.Parent.archivable = true else script.Parent.archivable = false end

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