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natedogith1
#28265170Tuesday, June 29, 2010 4:39 PM GMT

1.The object PlayerMouse under every Player should always be active 2.For the keypress events every key should have a different keycode as appose to how it is now where multiple keys share the same number
natedogith1
#28266242Tuesday, June 29, 2010 4:58 PM GMT

bump bump
kai3345
#28266313Tuesday, June 29, 2010 5:00 PM GMT

I don't get what you are suggesting?
natedogith1
#28268638Tuesday, June 29, 2010 5:40 PM GMT

every instance of Player has an object in it called PlayerMouse it has the exact same properties as mouse but never disappears, but if you dont have a tool or hopperbin selected you cant use it the keys LCTRL, RCTRL, LSHIFT, RSHIFT, LALT, and RALT corospond to numbers 49 through 54 or characters 1 through 6 note:not necesarilly in that order
natedogith1
#28269778Tuesday, June 29, 2010 5:57 PM GMT

bump b
natedogith1
#28274736Tuesday, June 29, 2010 7:15 PM GMT

bump
natedogith1
#28299140Wednesday, June 30, 2010 1:42 AM GMT

bump
natedogith1
#28339903Wednesday, June 30, 2010 7:49 PM GMT

plz reply
LeGoBlOx360
#28340016Wednesday, June 30, 2010 7:51 PM GMT

Hmm, you should make it better for everyone to understand...
natedogith1
#28340133Wednesday, June 30, 2010 7:53 PM GMT

1.you should always be able to use the mouse object 2.not all keys have the same number but they should
Robolox389
#28340364Wednesday, June 30, 2010 7:56 PM GMT

So, your saying instead of the standard mouse, it should be guncursor or whatever the map creator decides to make it?
natedogith1
#28447448Friday, July 02, 2010 6:35 AM GMT

no i'm saying you should always be able to use the mouse, if a tool isn't selected you currently cant use the mouse object i'm also saying that scripts should be able to tell the difference between every key
HumanMop
#28447818Friday, July 02, 2010 6:48 AM GMT

I get this. Yes very cool. Support! -=Robo=-
TRUEBL0X
#28449247Friday, July 02, 2010 7:56 AM GMT

?
natedogith1
#28573581Sunday, July 04, 2010 6:10 AM GMT

1.you could set the cursor,detect clicking and key pressing without the player having a tool selected 2. the keys 1 though six and ctr, alt, and, shift shouldn't have the same key codes
Notunknown99
#28577158Sunday, July 04, 2010 8:26 AM GMT

You could always make 'Tools' from hopperbins
natedogith1
#28577259Sunday, July 04, 2010 8:32 AM GMT

but i want people to not need tools selected and that doesn't solve the duplicate key-code problem
Notunknown99
#28577285Sunday, July 04, 2010 8:33 AM GMT

I still support. But I still have to make a tool from a hopperbin
natedogith1
#28615136Sunday, July 04, 2010 11:05 PM GMT

bump
anthonygreen
#28616585Sunday, July 04, 2010 11:30 PM GMT

It mostly takes brains to understand this, I support :3
natedogith1
#28617077Sunday, July 04, 2010 11:39 PM GMT

yay a support
QuintinityZero
#28617844Sunday, July 04, 2010 11:53 PM GMT

Support...
Fireball0321
#28620149Monday, July 05, 2010 12:38 AM GMT

Support
natedogith1
#28763292Wednesday, July 07, 2010 8:12 AM GMT

bump
diggz
#28763317Wednesday, July 07, 2010 8:13 AM GMT

I'm sorry. This forum is full of newbies or people who cannot script, build, don't know what your saying, really. Make it easier for people to understand if you want support.

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