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1.The object PlayerMouse under every Player should always be active
2.For the keypress events every key should have a different keycode as appose to how it is now where multiple keys share the same number |
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kai3345Join Date: 2008-08-21 Post Count: 3387 |
I don't get what you are suggesting? |
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every instance of Player has an object in it called PlayerMouse it has the exact same properties as mouse but never disappears, but if you dont have a tool or hopperbin selected you cant use it
the keys LCTRL, RCTRL, LSHIFT, RSHIFT, LALT, and RALT corospond to numbers 49 through 54 or characters 1 through 6
note:not necesarilly in that order |
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Hmm, you should make it better for everyone to understand... |
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1.you should always be able to use the mouse object
2.not all keys have the same number but they should |
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So, your saying instead of the standard mouse, it should be guncursor or whatever the map creator decides to make it? |
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no i'm saying you should always be able to use the mouse, if a tool isn't selected you currently cant use the mouse object
i'm also saying that scripts should be able to tell the difference between every key |
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HumanMopJoin Date: 2009-03-13 Post Count: 6487 |
I get this. Yes very cool.
Support!
-=Robo=- |
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TRUEBL0XJoin Date: 2010-06-01 Post Count: 1552 |
? |
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1.you could set the cursor,detect clicking and key pressing without the player having a tool selected
2. the keys 1 though six and ctr, alt, and, shift shouldn't have the same key codes |
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You could always make 'Tools' from hopperbins |
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but i want people to not need tools selected
and that doesn't solve the duplicate key-code problem |
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I still support.
But I still have to make a tool from a hopperbin |
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It mostly takes brains to understand this, I support :3 |
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diggzJoin Date: 2009-03-14 Post Count: 1991 |
I'm sorry. This forum is full of newbies or people who cannot script, build, don't know what your saying, really.
Make it easier for people to understand if you want support. |
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