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Prthe3
#29764853Wednesday, July 21, 2010 9:44 PM GMT

I. INTRO Imagine this: Ro-net>Game>Workspace>etc. THe Ro-net would connect games. This would help players connect their games together and their games to others' games. There would obviously be bounderies. Table of Contents: I. Intro II. What it would do III. Why it would be good for ROBLOX IV. Rules and Restrictions V. Possible Innovations VI. Example script VII. Disclaimers II. WHAT IT WOULD DO The Ro-net would connect players' games like the Internet connects websites. It would also be used for lacing all the servers together. This would be good for clan meetings, interactive GUIs, and much more! The servers mixed together would not create lag. There would not be 350 people in 1 server, there would be 20 people in 1 server. This could be used for live feeds, for example. III. WHY IT WOULD BE GOOD FOR ROBLOX ROBLOX is an amazing game. People complain about the bodies and BC and such, but think about it, isn't it great? This will make it better. Having a way to connect games on ROBLOX would be revolutionary. It would be GREAT for war groups, political groups, and many other kinds of groups! Again, I think ROBLOX is an amazing game. US, the players jobs are to make the best stuff on Earth, better. IV. RULES AND RESTRICTIONS Say you are making a game with the Ro-net. You want to connect it with a friend's game. You would simply go to that game's page, click a button that says "Ro-net access", and it will send them a Ro-net request. If they accept, you have access to connect that game to yours. However, this is for only Copylocked games. Uncopylocked games can be automatically be connected to with Ro-net. V. POSSIBLE INNOVATIONS -A security place that can be used for anothers' security system -A television station -A radio station -Live meeting feeds -Live event feeds -How cool would this be: In game OBC casts! :D VI. EXAMPLE SCRIPT script.Parent.Parent.Parent.Ro-net.(game you want to connect to).Workspace.etc... VII. DISCLAIMERS -No, this could not be used for hacking because you would only do this for people you trust, and you could revoke powers at any time. -See "New service: Screenservice", could be cool for this.
pfctink
#29765579Wednesday, July 21, 2010 9:50 PM GMT

Nice idea, but would make roblox easier to hack into thier engine.
Prthe3
#29765811Wednesday, July 21, 2010 9:53 PM GMT

People would attept to hack this. Some would succeed. This is why we have systems to ban people. Also, if someone hacks it, you can take your place off of Ro-net. Also, maybe Ro-net should be BC only or cost money or something.
WinCamXP
#29765834Wednesday, July 21, 2010 9:53 PM GMT

I guess if you reached a special object like a PlaceBoundary, it would move you to the connected place.
Prthe3
#29766569Wednesday, July 21, 2010 9:59 PM GMT

Bawmp
robloxkid08
#29767260Wednesday, July 21, 2010 10:05 PM GMT

It would make it so much easier to do things like a Roblox Travelogue video series. Imagine: you're in one place and wanna go to another. You just open a portal or something via Ro-Net, and voila! This would be perfect for the Roblox Travelogue series I've got planned! ~robloxkid08~
ampman1907
#29767844Wednesday, July 21, 2010 10:11 PM GMT

great idea! i love it and it would help war groups a lot! im also in RAT, and i wanna go from the main base to ESS main base! although there is one problem, we need to make sure they go to the spawnpoint on the next game if they want to use ro-net. there should also be an expandable gui that is there just for ro-net. it would be epic-pl0x!
Prthe3
#29767998Wednesday, July 21, 2010 10:12 PM GMT

Exactly! That would be included in the script. the actual Ro-net just connects the game.
wigw2
#29768376Wednesday, July 21, 2010 10:16 PM GMT

EPIK WIN! [Support] <-- *Click*
Prthe3
#29769039Wednesday, July 21, 2010 10:24 PM GMT

Bawmp
TaslemGuy
#29770078Wednesday, July 21, 2010 10:45 PM GMT

Impressive concept, and extremely simple. A few issues with actually connecting to it, though.
kension19
#29770244Wednesday, July 21, 2010 10:48 PM GMT

@anybody who disagrees, roblox is already hackable. I.e. speedhackers, pass crackers, that guy who, when ads first came out, had his up and running the day before it was implemented. Why would this be any different? Yeah~ its subject to hacking, but again, roblox is already a target to hackers :P
Prthe3
#29770916Wednesday, July 21, 2010 11:01 PM GMT

bump
wigw2
#29772139Wednesday, July 21, 2010 11:23 PM GMT

MEGA BAWMP
Prthe3
#29772888Wednesday, July 21, 2010 11:34 PM GMT

Bumparooni
Prthe3
#29772948Wednesday, July 21, 2010 11:35 PM GMT

titie reset
Prthe3
#29772977Wednesday, July 21, 2010 11:35 PM GMT

Title O.e
Newbcaek
#29773323Wednesday, July 21, 2010 11:40 PM GMT

If you were to connect it should be as a chat window comes up. your game could be connected to ro-net and as is. It would bring up a chat log to all the connected servers.?
Prthe3
#29773539Wednesday, July 21, 2010 11:44 PM GMT

The Ro-net JUST connects the servers guys. You put in your own GUIs and scripts and teleports.
Prthe3
#29774024Wednesday, July 21, 2010 11:50 PM GMT

Bump
Prthe3
#29774141Wednesday, July 21, 2010 11:52 PM GMT

I might put out an ad for this thread...
Ashu
#29774369Wednesday, July 21, 2010 11:58 PM GMT

350 people in a server?I think that would make too much lag
Sonic51481
#29775394Thursday, July 22, 2010 12:19 AM GMT

The best idea ever!But what about servers?
Prthe3
#29776119Thursday, July 22, 2010 12:26 AM GMT

Bump
nights192
#29778108Thursday, July 22, 2010 12:48 AM GMT

I do believe it would be extremely slow to connect to another server.

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