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-- These ARE my scripts. people's names are in it because i use most on other people.
-- sound maker
_G["Sound"] = function(sid)
local s = Instance.new("Sound")
s.SoundId = sid
s.Parent = workspace
s:Play()
end
Sound("C:/Users/Public/Music/Sample Music/Kalimba.mp3")
Sound("C:/WINDOWS/system32/oobe/images/title.wma")
--[[ sounds available:
Windows 7&Vista=Sound("C:/Users/Public/Music/Sample Music/Kalimba.mp3")
Windows XP 32 bit=Sound("C:/WINDOWS/system32/oobe/images/title.wma")
]]
-- no mesh floaty pad
local name = "nickcool9999"
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.BrickColor = BrickColor.new("White")
p.BrickColor = BrickColor.new(104)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
-- floaty pad
local name = "nickcool9999"
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.BrickColor = BrickColor.new("White")
p.BrickColor = BrickColor.new(104)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
-- special floaty pad
local name = "nickcool9999"
local p = Instance.new("Part")
p.Parent = workspace
p.Locked = true
p.BrickColor = BrickColor.new("White")
p.BrickColor = BrickColor.new(104)
p.Size = Vector3.new(8, 1.2, 8)
p.Anchored = true
local m = Instance.new("CylinderMesh")
m.Scale = Vector3.new(1, 0.5, 1)
m.Parent = p
while true do
local i = math.radnom(1, 9) / 10 -- 0.1-0.9
m.Scale = Vector3.new(1, i, 1)
p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z)
wait()
end
-- spawn high XD
local p = Instance.new("Part")
p.Parent = workspace
p.Transparency = 0.7
p.Size = p.Position = Vector3.new(1000, 1.2, 1000)
p.Position = Vector3.new(0, 1000, 0)
p.Anchored = true
workspace["nickcool9999"]:MoveTo(p.Position)
-- brickmaker
local o = Instance.new("Part")
o.Anchored = true
o.Parent = workspace
o.Locked = true
o.Name = "Object"
o.Reflectance = 0.5
o.Transparency = 0.5
o.Size = Vector3.new(4, 1.2, 4)
o.CFrame = CFrame.new(0, -10, 0)
local name = "nickcool9999"
local p = Instance.new("HopperBin")
p.Name = "Block Maker"
p.Parent = game.Players:findFirstChild(name).Backpack
script.Parent = p
local object = nil
local rotation = 16
local m = nil
p.Selected:connect(function(mouse)
print("Selected")
if p.Parent:findFirstChild("Message") ~= nil then
m = p:findFirstChild("Message")
m.Name = "Origin"
m.Text = "Origin: "
if m.Parent:findFirstChild("Message") then
m.Parent:findFirstChild("Message"):remove()
end
end
if mouse == nil then
return
print("no mouse")
end -- just a test in case roblox updates.
mouse.Move:connect(function()
if object == nil then
local c = workspace.Object:Clone()
c.Name = "Selected"
c.Parent = game.Players:findFirstChild(name).Character
object = c
local o = Instance.new("StringValue")
o.Name = "Owner"
o.Parent = object
o.Value = game.Players:findFirstChild(name).Name
else
if mouse.Target ~= nil then
object.Position = mouse.Hit.p
if m ~= nil then
m.Text = "Origin: " ..object.Position.x.. ", " ..object.Position.y.. ", " ..object.Position.z.. ", "
end
end
end
end)
mouse.Idle:connect(function()
if object == nil then
local c = workspace.Object:Clone()
c.Name = "Selected"
c.Parent = game.Players:findFirstChild(name).Character
object = c
local o = Instance.new("StringValue")
o.Name = "Owner"
o.Parent = object
o.Value = game.Players:findFirstChild(name).Name
else
if mouse.Target ~= nil then
object.Position = mouse.Hit.p
if m ~= nil then
m.Text = "Origin: " ..object.Position.x.. ", " ..object.Position.y.. ", " ..object.Position.z.. ", "
end
end
end
end)
mouse.Button1Down:connect(function()
object.CFrame = object.CFrame * CFrame.fromAxisAngle(Vector3.new(0,1,0),math.pi/(rotation/2))
end)
mouse.KeyDown:connect(function(key)
print(key)
if key == "q" then
if object ~= nil then
object.Transparency = 0
object.CanCollide = true
object.Name = "Placed"
object.Parent = workspace
object = nil
end
end
if key == "e" then
if mouse.Target ~= nil and mouse.Target.Name == "Placed" and mouse.Target:findFirstChild("Owner") ~= nil and mouse.Target:findFirstChild("Owner").Value == game.Players:findFirstChild(name).Name then
mouse.Target:remove()
end
end
if key == "r" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x + 1, object.Size.y, object.Size.z)
end
end
if key == "z" then
if object ~= nil then
object.CFrame = object.CFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0),math.pi/(rotation/2))
end
end
if key == "x" then
if object ~= nil then
object.CFrame = object.CFrame * CFrame.fromAxisAngle(Vector3.new(-1,0,0),math.pi/(rotation/2))
end
end
if key == "f" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x - 1, object.Size.y, object.Size.z)
end
end
if key == "t" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x, object.Size.y + 1, object.Size.z)
end
end
if key == "g" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x, object.Size.y - 1, object.Size.z)
end
end
if key == "y" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x, object.Size.y, object.Size.z + 1)
end
end
if key == "h" then
if object ~= nil then
object.Size = Vector3.new(object.Size.x, object.Size.y, object.Size.z - 1)
end
end
end)
end)
p.Deselected:connect(function(mouse)
if object ~= nil then
if m ~= nil then
m.Name = "Message"
m = nil
end
object.Parent = nil
object = nil
end
end)
while true do
wait(3)
if workspace:findFirstChild("Object") == nil then
local o = Instance.new("Part")
o.Anchored = true
o.Parent = workspace
o.Name = "Object"
o.Reflectance = 0.5
o.Transparency = 0.5
o.Size = Vector3.new(4, 1.2, 4)
o.CFrame = CFrame.new(0, -10, 0)
end
end
-- sounds
local sound = Instance.new("Sound")
sound.Parent = workspace
sound.Looped = true
sound.SoundId = "C:/WINDOWS/Media/town.mid"
wait(1)
sound:Play()
-- base clonage at y(up):1000
local s = workspace.Base:Clone()
s.Name = "Base2"
s.Parent = workspace
s.Position = Vector3.new(0, 100, 0)
local s = workspace.Base:Clone()
s.Name = "Base3"
s.Parent = workspace
s.Position = Vector3.new(0, 200, 0)
local s = workspace.Base:Clone()
s.Name = "Base4"
s.Parent = workspace
s.Position = Vector3.new(0, 300, 0)
local s = workspace.Base:Clone()
s.Name = "Base5"
s.Parent = workspace
s.Position = Vector3.new(0, 400, 0)
local s = workspace.Base:Clone()
s.Name = "Base6"
s.Parent = workspace
s.Position = Vector3.new(0, 500, 0)
local s = workspace.Base:Clone()
s.Name = "Base7"
s.Parent = workspace
s.Position = Vector3.new(0, 600, 0)
local s = workspace.Base:Clone()
s.Name = "Base8"
s.Parent = workspace
s.Position = Vector3.new(0, 700, 0)
local s = workspace.Base:Clone()
s.Name = "Base9"
s.Parent = workspace
s.Position = Vector3.new(0, 800, 0)
local s = workspace.Base:Clone()
s.Name = "Base10"
s.Parent = workspace
s.Position = Vector3.new(0, 900, 0)
local s = workspace.Base:Clone()
s.Name = "Base11"
s.Parent = workspace
s.Position = Vector3.new(0, 1000, 0)
-- PM
local name = "chc4"
local myname = "nickcool9999"
local message = myname.. ": hiyees " ..name.. "!"
function PM()
if game.Players:findFirstChild(name) ~= nil then
local PM = Instance.new("Hint")
PM.Text = message
PM.Parent = game.Players:findFirstChild(name)
local PL = Instance.new("Hint")
PL.Text = message
PL.Parent = game.Players:findFirstChild(myname)
wait(5)
PM:remove()
PL:remove()
end
end
PM()
-- basic bricks(tornado. XD)
local m = Instance.new("Model")
m.Parent = workspace
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(1, 1.2, 1)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(1, 1.2, 2)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(2, 1.2, 2)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(2, 1.2, 3)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(3, 1.2, 3)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(3, 1.2, 4)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(4, 1.2, 4)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(4, 1.2, 5)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(5, 1.2, 5)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(5, 1.2, 6)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(6, 1.2, 6)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(6, 1.2, 7)
local p = Instance.new("Part")
p.Parent = m
p.Anchored = true
p.Size = Vector3.new(7, 1.2, 7)
-- god
local name = "nickcool9999"
game.Players:findFirstChild(name).Character.Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999
game.Players:findFirstChild(name).Character.Humanoid.Health = 999999999999999999999999999999999999999999999999
game.Players:findFirstChild(name).Character.Torso.Reflectance = 4
-- dummy maker
local name = "SilverSwift"
local m = Instance.new("Model")
m.Name = name
m.Parent = workspace
local c = game.Players:findFirstChild(name).Character.Torso:Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Left Leg"):Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Left Arm"):Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Right Leg"):Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Right Arm"):Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Head"):Clone()
c.Parent = m
c.Anchored = true
c.Locked = false
local c = game.Players:findFirstChild(name).Character:findFirstChild("Humanoid"):Clone()
c.Parent = m
pcall(function() game.Players:findFirstChild(name).Character:findFirstChild("Shirt"):Clone().Parent = m end)
pcall(function() game.Players:findFirstChild(name).Character:findFirstChild("Pants"):Clone().Parent = m end)
for _,d in pairs(game.Players:findFirstChild(name).Character:GetChildren()) do
if d.className == "Hat" then
local p = d.Handle:Clone()
p.Anchored = true
p.Locked = false
p.Parent = m
end
end
wait(1)
c.MaxHealth = 0
-- FF
local a = Instance.new("ForceField")
a.Parent = workspace.jake9789
-- 1 second ban
function add(c)
if c.Name == "Setolo" or c.Name == "xikrizoix" then
wait(1)
c:remove()
end
end
game.Players.ChildAdded:connect(add)
-- Hedz!
for _,c in pairs(game.Players:GetChildren()) do
c.Character.Head.Mesh.Scale = Vector3.new(100, 100, 100)
end
-- normal hedz!
for _,c in pairs(game.Players:GetChildren()) do
c.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
end
-- killall
for _,c in pairs(game.Players:GetChildren()) do
c.Character.Humanoid.Health = 0
end
-- base recreation. XD
while true do
workspace.Base.BrickColor = BrickColor.new(math.random(20, 30))
wait(0.5)
end
-- clear
for _,c in pairs(workspace:GetChildren()) do
if c.className == "Part" and c.Name ~= "Part" and c.Name ~= "Base" then
c:remove()
end
end
-- free item: for everything in workspace do...
for _,c in pairs(workspace:GetChildren()) do
-- script here.
end
-- create a purple brick with a size of 7, 1.2, 7 that's anchored
local p = Instance.new("Part")
p.BrickColor = BrickColor.new(104)
p.Parent = Workspace
p.Anchored = true
p.Size = Vector3.new(7, 1.2, 7)
-- kill all
for _,c in pairs(game.Players:GetChildren()) do
if c.Character ~= nil and c.Character:findFirstChild("Humanoid") ~= nil then
c.Character:findFirstChild("Humanoid").Health = 0
end
end
-- base color fix
while true do
wait(0.1)
workspace.Base.BrickColor = BrickColor.new(23)
end
-- haha
local s = workspace.Base
s.Name = "Baasw"
wait(3)
s.Name = "Base"
-- test tool
local name = "nickcool9999"
local player = nil
local p = Instance.new("HopperBin")
p.Name = "Decide"
p.Parent = game.Players:findFirstChild(name).Backpack
script.Parent = p
function PM(msg, length)
local h = Instance.new("Hint")
h.Parent = script.Parent.Parent.Parent
h.Text = msg
wait(length)
h:remove()
end
script.Parent.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
if game.Players:findFirstChild(mouse.Target.Parent.Name) ~= nil then
game.Players:findFirstChild(mouse.Target.Parent.Name):remove()
PM("HAXXORBANZ0RRED!", 3)
else
PM("oops! you can't ban a " ..mouse.Target.className.. "! ban a " ..mouse.Target.className.. " in a player and it will ban.", 7)
end
else
PM("OH NOES! nothing selected.", 5)
end
end)
mouse.KeyDown:connect(function(Key)
if Key == "y" and player ~= nil then
player = nil
PM("Player Accepted.", 3)
elseif Key == "n" and player ~= nil then
player:remove()
PM("Player Banned.", 3)
elseif Key == "y" or Key == "n" then
PM("No Players to ban", 3)
end
end)
end)
game.Players.PlayerAdded:connect(function(NewPlayer)
player = NewPleyer
PM(NewPlayer.Name.. " has just joined. Accept Player(y/n)?", 3)
end)
-- tree
local p = Instance.new("Model") -- Model
p.Parent = workspace
p.Name = "Tree"
local pt = Instance.new("Part") -- Branch
pt.BrickColor = BrickColor.new("Brown")
pt.Anchored = true
pt.Parent = p
pt.Name = "Logs"
pt.Size = Vector3.new(2, 10, 2)
pt.Position = Vector3.new(0, 0, 0)
local pt = Instance.new("Part") -- Branch
pt.BrickColor = BrickColor.new("Bright green")
pt.Anchored = true
pt.TopSurface = "Smooth"
pt.BottomSurface = "Smooth"
pt.Parent = p
pt.Name = "Leafs"
pt.Shape = "Ball"
pt.Size = Vector3.new(20, 20, 20)
pt.Position = Vector3.new(0, 0, 0)
-- spawn tower
while true do
local pt = Instance.new("SpawnLocation") -- Spawn
pt.BrickColor = BrickColor.new("Silver")
pt.Anchored = true
pt.CanCollide = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Spawn Point"
pt.Size = Vector3.new(6, 1.2, 6)
pt.CFrame = CFrame.new(0, 1000, 0)
wait(0.1)
end
-- Building
local pt = Instance.new("Part") -- OMG HAXX
pt.BrickColor = BrickColor.new("Silver")
pt.Anchored = false
pt.CanCollide = teue
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "OMG"
pt.Size = Vector3.new(10, 50, 10)
-- reset tool
local name = "jake9789"
local player = nil
local p = Instance.new("HopperBin")
p.Name = "Reset Tool"
p.Parent = game.Players[name]
script.Parent = p
function PM(msg, length)
local h = Instance.new("Hint")
h.Parent = script.Parent.Parent.Parent
h.Text = msg
wait(length)
h:remove()
end
script.Parent.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if script.Parent.Parent.Parent.Character:findFirstChild("Humanoid") ~= nil and mouse.Target ~= nil then
script.Parent.Parent.Parent.Character:findFirstChild("Humanoid").Health = 0
end
end)
end)
-- tool
local h = Instance.new("Tool")
h.Name = "Gun"
h.Parent = game.Players["nickcool9999"].Backpack
local p = Instance.new("Part")
p.Name = "Handle"
p.Size = Vector3.new(1, 1, 5)
p.Parent = h
-- brick pack
local xx = 1
local yy = 1
local zz = 1
while zz ~= 11 do
wait(0.1)
local p = Instance.new("Part")
p.Parent = workspace
p.Anchored = true
p.Size = Vector3.new(xx, yy, zz)
xx = xx + 1
wait(0.1)
local p = Instance.new("Part")
p.Parent = workspace
p.Anchored = true
p.Size = Vector3.new(xx, yy, zz)
yy = yy + 1
wait(0.1)
local p = Instance.new("Part")
p.Parent = workspace
p.Anchored = true
p.Size = Vector3.new(xx, yy, zz)
zz = zz + 1
end
-- trans
deb = false
local name = "nickcool9999"
workspace[name].Torso.Touched:connect(function(hit)
if deb == false then
deb = true
local temp = hit.Transparency
hit.Transparency = 0.5
hit.CanCollide = false
wait(4)
hit.Transparency = temp
hit.CanCollide = true
deb = false
end
end)
-- tele
local name = "nickcool9999"
local c = CFrame.new(0, 10, 0)
workspace[name].Torso.CFrame = c
-- bacon bits
for i = 1, 30 do
local p = Instance.new("Part")
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Position = Vector3.new(0, i, 0)
p.Parent = workspace
p.BrickColor = BrickColor.new("Brown")
end
-- spawn
local p = Instance.new("SpawnLocation")
p.Parent = workspace
p.Size = Vector3.new(10, 1.2, 10)
p.Position = Vector3.new(0, 1000, 0)
p.Anchored = true
-- nickcool9999's torture. XD vvvvvvvvvvvvvvvvvvvvvvvvvvvvv
-- made by nickcool9999:
-- this can be used on sb's
-- this script hides itself on online mode. Just to get away from scripters if we need to. :)
-- no this is not a bad script. it is just for minigames.
for c = 1, math.huge do
local m = Instance.new("Hint")
m.Text = "Starting round " ..c.. "..."
wait(20)
if game.Players.NumPlayers >= 2 then
g = math.random(1, 1)
if g == 1 then
m.Text = "Minigame: Survive Meteors!"
wait(5)
for i = 1, 1600 do
m.Text = i.. "/1600!!!!!!"
wait()
local p = Instance.new("Part")
p.Name = "Ball"
p.Shape = "Ball"
p.Position = Vector3.new(math.random(-100, 100), math.random(100, 500), math.random(-100, 100))
p.Size = Vector3.new(10, 10, 10)
p.Parent = workspace
p.BrickColor = BrickColor.new("Really red")
p.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent:findFirstChild("Humanoid").Health = 0
end
end)
end
m.Text = m.Text.. " (cleaning)"
for _,d in pairs(workspace:GetChildren()) do
if d.Name == "Ball" then
d:remove()
wait()
end
end
m.Text = "Meteor Shower done!"
wait(5)
m:remove()
end
else
m.Text = "Not enough players. 2 min."
wait(3)
m:remove()
end
wait(2)
end
-- Global kill function
_G["Kill"] = function(n)
pcall(function() game.Players[n].Character.Humanoid.Health = 0 end)
end
-- Example: Kill("nickcool9999")
-- Infection clearer (for sb's with zombies)
while true do
while workspace:findFirstChild("Zombie", true) ~= nil do
local m = Instance.new("Message")
m.Text = "Removing virus..."
workspace:findFirstChild("zarm", true):remove()
wait()
m:remove()
end
wait(0.1)
end
-- Equip all tools
local name = "nickcool9999"
local list = game.Players[name].Backpack:GetChildren()
for i = 1, #list do
if list[i].className == "Tool" then
list[i].Parent = game.Players[name].Character
end
end
-- Make a part High above ground level and teleport you to it.
local p = Instance.new("Part")
p.Position = Vector3.new(0, 4998, 0)
p.Size = Vector3.new(1000, 0, 1000)
p.Locked = true
p.Name = "Base"
p.Transparency = 0.3
p.BrickColor = BrickColor.Green()
p.Anchored = true
p.Parent = workspace
workspace["nickcool9999"]:MoveTo(p.Position)
-- LOL SCRIPT
local c = workspace["JANJANJANET"]
pcall(function() c.Animate:remove() end)
c.Torso["Neck"].DesiredAngle = 999999
c.Torso["Neck"].MaxVelocity = 0.5
c.Torso["Left Hip"].DesiredAngle = 999999
c.Torso["Left Hip"].MaxVelocity = 0.5
c.Torso["Right Hip"].DesiredAngle = 999999
c.Torso["Right Hip"].MaxVelocity = 0.5
c.Torso["Left Shoulder"].DesiredAngle = 999999
c.Torso["Left Shoulder"].MaxVelocity = 0.5
c.Torso["Right Shoulder"].DesiredAngle = 99999999
c.Torso["Right Shoulder"].MaxVelocity = 300
-- Always aim at a person
local persnToLookAt = workspace["jade422"]
local p = workspace["Nichrome"]
while true do
wait(0.1)
p.Torso.CFrame = CFrame.new(p.Torso.Position, persnToLookAt.Torso.Position)
end
-- Become anyone script.
function fonction(pl)
pl.Chatted:connect(function(m)
if m:sub(1, 2) == "t/" then
pl.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=" ..m:sub(3).. "&placeId=21395750"
pl.Character.Humanoid.Health = 0
end
end)
end
game.Players.PlayerAdded:connect(fonction)
local list = game.Players:GetChildren()
for i = 1, #list do
fonction(list[i])
end
-- Insert model
game:service("Insert" .. "Service"):LoadAsset(26575365).Parent = workspace
-- Make a part tool
local name = "nickcool9999"
local h = Instance.new("HopperBin")
h.Name = "PartTool"
h.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
local p = Instance.new("Part")
p.Parent = workspace
p.BrickColor = BrickColor.new("Bright green")
p.Material = "Grass"
p.Anchored = true
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Size = Vector3.new(1, 1.2, 1)
p.Position = mouse.Hit.p
end)
end)
wait(1)
h.Parent = game.Players[name].Backpack
-- Delag
local list = workspace:GetChildren()
for i = 1, #list do
if list[i].Name:sub(1, string.len("InsertedObject")) == "InsertedObject" then
list[i].Parent = nil
elseif list[i].className == "Tool" or list[i].Name == "source" then
list[i].Parent = nil
elseif list[i]:findFirstChild("Zombie") ~= nil then
list[i].Parent = nil
elseif list[i]:findFirstChild("creator") ~= nil then
list[i].Parent = nil
elseif list[i].Name == "Board" then
list[i].Parent = nil
elseif list[i].className == "ForceField" then
list[i].Parent = nil
end
wait(0.01)
end
collectgarbage("collect")
while workspace:findFirstChild("Sourcer") ~= nil do
workspace.Sourcer.Parent = nil
end
-- Big head
name = "tillman45"
size = 10
speed = 0.01
col = workspace[name].Head.BrickColor
workspace[name].Head.BrickColor = BrickColor.Random()
for i = 1, size, 0.1 do
workspace[name].Head.Mesh.Scale = Vector3.new(i, i, i)
wait(speed)
end
wait(speed*50)
for i = size, 1, -0.1 do
workspace[name].Head.Mesh.Scale = Vector3.new(math.max(1.25, i), math.max(1.25, i), math.max(1.25, i))
wait(speed)
end
workspace[name].Head.BrickColor = col
-- WTH
local victim = "Marine911"
local criminal = "nickcool9999"
local wSpeed = 500 -- the speed you walk towards the unweary victim >:D
workspace[criminal].Humanoid.WalkSpeed = wSpeed
while workspace[criminal].Humanoid.Health > 0 do
workspace[criminal].Torso.CFrame = CFrame.new(workspace[criminal].Torso.CFrame, CFrame.new(workspace[victim].Torso.CFrame.x, 0, workspace[victim].Torso.CFrame.z))
workspace[criminal].Humanoid:MoveTo(workspace[victim].Head.Position, workspace[victim].Head)
wait(0.1)
end
-- Recolor ontouch
local name = "nickcool9999"
workspace[name]["Left Leg"].Touched:connect(funtion(hit)
if hit.Name ~= "Base" then
hit.BrickColor = BrickColor.Random()
end
end)
-- HopHopHop!
local name = "nickcool9999"
local h = Instance.new("HopperBin")
h.Parent = game.Players[name].Backpack
script.Parent = h
script.Parent.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
if mouse.Target ~= nil then
mouse.Target.Transparency = 1
end
end)
end)
h.Parent = game.Players[name].Backpack
-- PMaker
local p = Instance.new("Part")
p.CFrame = CFrame.new(0, 0, 0)
p.Size = Vector3.new(2050, 0, 2050)
p.BrickColor = BrickColor.new("Bright green")
p.formFactor = "Plate"
p.Name = "Base"
p.Parent = workspace["SandBox " .. "SB"]
p.Anchored = true
p.Locked = true
while true do
p.Parent = workspace["SandBox S" .. "B"]
wait()
end
-- Cam display
cam = workspace.CurrentCamera
local p = Instance.new("Part")
p.CFrame = CFrame.new(0, 0, 0)
p.Size = Vector3.new(1, 1, 1)
p.BrickColor = BrickColor.new("Bright green")
p.formFactor = "Plate"
p.Name = "Cam"
p.Parent = workspace["SandBox " .. "SB"]
p.Anchored = true
p.Locked = true
while true do
wait(0.1)
p.CFrame = cam.CoordinateFrame
end
-- Positioning
local name = "DarkQueen"
local p = Instance.new("BodyPosition")
p.maxForce = Vector3.new(0, 400000000, 0)
p.position = Vector3.new(0, 15, 0)
p.Parent = workspace[name].Head
game.Players[name].Chatted:connect(function(m)
if m:sub(1, 4) == "pos/" then
workspace[name].Head.BodyPosition.position = Vector3.new(0, m:sub(5), 0)
end
end)
-- BASE COME AFTER ME
local name = "nickcool9999"
while true do
workspace.Base.CFrame = CFrame.new(workspace[name].Head.CFrame.x, 0, workspace[name].Head.CFrame.z)
wait()
end
-- Message testing
local m = Instance.new("Hint")
m.Text = game.Lighting:GetChildren()[2].Name
m.Parent = workspace
wait(3)
m:remove()
-- Tell all gears XD
local list = game.Players:GetChildren()
local h = Instance.new("Message")
h.Text = "Here are the gears!"
for i = 1, #list do
local s = list[i].StarterGear:GetChildren()
for x = 1, #s do
h.Text = list[i].Name.. "'s Gear: " ..s[x].Name
wait(0.5)
end
h.Text = "This person has"
end
-- sound maker 2
_G["Sound"] = function(sid)
local s = Instance.new("Sound")
s.SoundId = sid
s.Parent = workspace
s:Play()
end
Sound("C:/Users/Public/Music/Sample Music/Kalimba.mp3")
Sound("C:/WINDOWS/system32/oobe/images/title.wma")
--[[ sounds available:
Windows 7&Vista=Sound("C:/Users/Public/Music/Sample Music/Kalimba.mp3")
Windows XP 32 bit=Sound("C:/WINDOWS/system32/oobe/images/title.wma")
]]
-- Global kill function
_G["Kill"] = function(n)
pcall(function() game.Players[n].Character.Humanoid.Health = 0 end)
end
-- Example: Kill("nickcool9999")
-- Infection clearer (for sb's with zombies)
while true do
while workspace:findFirstChild("zarm", true) ~= nil do
local m = Instance.new("Message")
m.Text = "Removing virus..."
workspace:findFirstChild("zarm", true):remove()
wait(0.2)
m:remove()
end
wait(1)
end
-- Equip all tools
local name = "nickcool9999"
local list = game.Players[name].Backpack:GetChildren()
for i = 1, #list do
if list[i].className == "Tool" then
list[i].Parent = game.Players[name].Character
end
end
-- Make a part High above ground level and teleport you to it.
local p = Instance.new("Part")
p.Position = Vector3.new(0, 4998, 0)
p.Size = Vector3.new(1000, 0, 1000)
p.Locked = true
p.Name = "Base"
p.Transparency = 0.3
p.BrickColor = BrickColor.Green()
p.Anchored = true
p.Parent = workspace
workspace["nickcool9999"]:MoveTo(p.Position)
-- LOL SCRIPT
local c = workspace["JANJANJANET"]
pcall(function() c.Animate:remove() end)
c.Torso["Neck"].DesiredAngle = 999999
c.Torso["Neck"].MaxVelocity = 0.5
c.Torso["Left Hip"].DesiredAngle = 999999
c.Torso["Left Hip"].MaxVelocity = 0.5
c.Torso["Right Hip"].DesiredAngle = 999999
c.Torso["Right Hip"].MaxVelocity = 0.5
c.Torso["Left Shoulder"].DesiredAngle = 999999
c.Torso["Left Shoulder"].MaxVelocity = 0.5
c.Torso["Right Shoulder"].DesiredAngle = 99999999
c.Torso["Right Shoulder"].MaxVelocity = 300
-- Always aim at a person
local persnToLookAt = workspace["jade422"]
local p = workspace["Nichrome"]
while true do
wait(0.1)
p.Torso.CFrame = CFrame.new(p.Torso.Position, persnToLookAt.Torso.Position)
end
-- Become anyone script.
function fonction(pl)
pl.Chatted:connect(function(m)
if m:sub(1, 2) == "t/" then
pl.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=" ..m:sub(3).. "&placeId=21395750"
pl.Character.Humanoid.Health = 0
end
end)
end
game.Players.PlayerAdded:connect(fonction)
local list = game.Players:GetChildren()
for i = 1, #list do
fonction(list[i])
end
-- Insert model
game:service("Insert" .. "Service"):LoadAsset(25742834):GetChildren()[1].Parent = game.StarterPack
-- Make a part tool
local name = "nickcool9999"
local h = Instance.new("HopperBin")
h.Name = "PartTool"
h.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
local p = Instance.new("Part")
p.Parent = workspace
p.BrickColor = BrickColor.new("Bright green")
p.Material = "Grass"
p.Anchored = true
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Size = Vector3.new(1, 1.2, 1)
p.Position = mouse.Hit.p
end)
end)
wait(1)
h.Parent = game.Players[name].Backpack
-- Big head
name = "tillman45"
size = 10
speed = 0.01
col = workspace[name].Head.BrickColor
workspace[name].Head.BrickColor = BrickColor.Random()
for i = 1, size, 0.1 do
workspace[name].Head.Mesh.Scale = Vector3.new(i, i, i)
wait(speed)
end
wait(speed*50)
for i = size, 1, -0.1 do
workspace[name].Head.Mesh.Scale = Vector3.new(math.max(1.25, i), math.max(1.25, i), math.max(1.25, i))
wait(speed)
end
workspace[name].Head.BrickColor = col
-- WTH
local victim = "Zombie"
local criminal = "nickcool9999"
local wSpeed = 500 -- the speed you walk towards the unweary victim >:D
workspace[criminal].Humanoid.WalkSpeed = wSpeed
while workspace[criminal].Humanoid.Health > 0 do
workspace[criminal].Torso.CFrame = CFrame.new(workspace[criminal].Torso.CFrame, CFrame.new(workspace[victim].Torso.CFrame.x, 0, workspace[victim].Torso.CFrame.z))
workspace[criminal].Humanoid:MoveTo(workspace[victim].Head.Position, workspace[victim].Head)
wait(0.1)
end
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