FurretJoin Date: 2008-07-23 Post Count: 650 |
No, I didn't make the game. But i'm making a guide for it since there is none, and it is very hard to understand when many first start playing. Here is the link to it:
http://www.roblox.com/Item.aspx?ID=1884637
special note symbols:
^[number] means it is described above, [number] means how many subjects above. ^, ^2, ^3, ETC, same works if using a DOWN carrot. (As the word may have more important attains to another section, rather than the one it is first mentioned in)
CAPS means it is a vocabulary word.
Intro:When you start off, you are on a small square land piece surrounded by rocks and water. Upon this land, there are six different things:
ORE
DEER
TREES
SEED BUSHES(dark green)
FLAX BUSHES(green with white tip)
BLACK BUTTONS
There are four lands much like the one you start on, but each has less buttons than the one you're on, two of the other three only have the three main components of a camp, and the third has a castle as well.
-----------------------------------------------------------------------------
To start, you have three stats, STAM, (stamina), HUNG, (hunger), and THIR, (thirst).
If any of these runs out, you will die and reset, with 100 on each again. Sometimes it goes into the negatives, you will see that if you die from, lets say, jumping off the edge when you're in negatives, you'll die as soon as you spawn and your stats will go back to 100.
-----------------------------------------------------------------------------
ORE:there will be the holes in the big bordering mountains, two are at the side that look to the river, the other one is inside a corner jutting from inside the base.
The first ore you can mine is stone, stone ores are the plain light grey(no shininess) veins on the wall. Once you mined enough stone, you can buy a stone pick, or a stone axe. You mine ore with, first, the 'wood pick' tool. Once you bought a stone pick or axe giver, you will need a certain level (in their mastery) to take one.
You use ore to buy materials later on. The ore you get inside your mine at the time is: iron(dark and shiny grey), stone, copper(orange shiny), and tin(dark grey). The rivers are not yet passable, and you either need bridges to get to the other mines, or the BLACKSMITH, which has the high jumping armor.
======================================================
BLACKSMITH:A building that costs 30 planks(we will get to the building thing later on)
Affects:
Required to make new picks and axes for better production of wood and ore materials.
Required to smelt/smith bars
Required for POTIONS(down three)
TIPS:Get two of the best picks you can get, and keep clicking the numbers of both of them (revolving them) and [revolve] with the two forward/backwards arrow keys, or W and S.
TIPS:Whoever is highest in mining level get many of the best pick he/she can get and toss them to all the lower level players who can't take from the giver.
LEVELS:
PICKS:
Stone:15
Bronze:30
Iron:60
Steel:120[may be false]
Diamond:[not yet known]
--------------------------------------------------------------------------------
DEER:Deer are the main source of food when you begin the game. You use your dagger on them and they will disappear, you will have a meat for each deer you kill. After you have a meat, you press the brown button by the FIRE to bring your HUNGER back to 100.
Deer also give you FUR, which is needed to be changed to HIDE for TENT, using the FUR POST.
======================================================
FIRE:Requires 3 wood to build, is used to cook food for your character to stay alive. Nothing more to be said. :p
FUR POST:Costs two wood, is used to turn fur into hides.
TENT:Used to heal stamina, costs 10 wood.
HIDE:Use is currently not known, same with FUR.
--------------------------------------------------------------------------------
TREES:Trees are the main resource for buildings when you begin the game. After you manage to get the WOODSHOP(or whatever its called). Whoever is the ore miner can manage to get ore to smith new axes for the woodsman to use, to use these you need to be at a certain level.
=======================================================
WOODSHOP:Costs 20 wood, used to turn wood into planks, flax into string, and wood to shafts n' handles. Planks are very important for this game.
LEVELS:
AXES:
[please fill me in here]
--------------------------------------------------------------------------------
SEED BUSHES:I, the cloud entity, have seen through these very carefully. These are the dark green bushes, it is used to buy CROPS in the FARM, and POTIONS in the BLACKSMITH(^3).
My uber tip of pwnageness:Seed bushes take three swipes with the seed pick tool to pick from. BEST. HINT. EVAR. now you know how many swipes, instead of swiping until you actually see it disappear! If you do this right, you can count to 30 [swipes] and have 10 seeds for potion/crops.
=======================================================
FARM:Costs 20 planks, is used for feeding. 10 seeds will get you 10 crops (thats ten hunger fill-ups, for only 10 seed pluckings!). The real con is that a person can simply go and eat them ALL. Only eat ONE, that is all you need to heal your hunger. Do not eat unless you are on the brink of survival (like 10 or less hunger, which is actually 150 seconds!).
CROPS:See FARM.
POTIONS:[please fill me in here] All i know is that they turn you white for a second and bring your health (green bar) up.
----------------------------------------------------------------------------------
FLAX BUSHES:I believe this follows the same tip as above. It is used for STRING, and takes three swipes to collect.
====================================================
STRING:Material needed for making bow. (this game isn't complete, there really isn't a bow yet, even though there's an archery)
------------------------------------------------------------------------------------
BLACK BUTTONS AND HORSES WILL BE MENTIONED IN GUIDE: PART TWO (my next post)This information will come with:driving a horse, inventory, all non-mentioned buildings, and of course what a black button is used for. |
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FurretJoin Date: 2008-07-23 Post Count: 650 |
Ah, Now for part TWO. I'm taking a break from typing, my wrist is bent. I'll be back to finish soon. I see that I still have much to add! |
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o.O, a lot to read. Good guide, but very long. |
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cow8grassJoin Date: 2008-05-19 Post Count: 66 |
make # 2 please |
|
FurretJoin Date: 2008-07-23 Post Count: 650 |
Please donate to me for me to keep up my work on guides, or I will just stop.
List of people who assissted me through this trouble(were in game to confirm everything):
Fido101
ree264
flinglam
Pizzaboy861
Master 1279
Kuzo
typos/errors in part ONE:4
DARNED I HAD ALOT OF ERRORS! :(
I didn't not review it very well.
There is more to put. I really don't feel like putting it on here.
But.. I WILL!
Ok, part two will include part one, so I can fix those darned errors too!
No, I didn't make the game. But i'm making a guide for it since there is none, and it is very hard to understand when many first start playing. Here is the link to it:
http://www.roblox.com/Item.aspx?ID=1884637
special note symbols:
^[number] means it is described above, [number] means how many subjects above. ^, ^2, ^3, ETC, same works if using a DOWN carrot. (As the word may have more important attains to another section, rather than the one it is first mentioned in)
CAPS means it is a vocabulary word.
Intro:When you start off, you are on a small square land piece surrounded by rocks and water. Upon this land, there are six different things:
ORE
DEER
TREES
SEED BUSHES(dark green)
FLAX BUSHES(green with white tip)
BLACK BUTTONS
There are four lands much like the one you start on, but each has less buttons than the one you're on, two of the other three only have the three main components of a camp, and the third has a castle as well.
-----------------------------------------------------------------------------
To start, you have three stats, STAM, (stamina), HUNG, (hunger), and THIR, (thirst).
If any of these runs out, you will die and reset, with 100 on each again. Sometimes it goes into the negatives, you will see that if you die from, lets say, jumping off the edge when you're in negatives, you'll die as soon as you spawn and your stats will go back to 100.
[Infinity]
-----------------------------------------------------------------------------
ORE:there will be the holes in the big bordering mountains, two are at the side that look to the river, the other one is inside a corner jutting from inside the base.
The first ore you can mine is stone, stone ores are the plain light grey(no shininess) veins on the wall. Once you mined enough stone, you can buy a stone pick, or a stone axe. You mine ore with, first, the 'wood pick' tool. Once you bought a stone pick or axe giver, you will need a certain level (in their mastery) to take one.
You use ore to buy materials later on. The ore you get inside your mine at the time is: iron(dark and shiny grey), stone, copper(orange shiny), and tin(dark grey). The rivers are not yet passable, and you either need bridges to get to the other mines, or the BLACKSMITH, which has the high jumping armor.
[{wood}pick]
======================================================
TIPS:Get two of the best picks you can get, and keep clicking the numbers of both of them (revolving them) and [revolve] with the two forward/backwards arrow keys, or W and S.
TIPS:Whoever is highest in mining level get many of the best pick he/she can get and toss them to all the lower level players who can't take from the giver.
--------------------------------------------------------------------------------
DEER:Deer are the main source of food when you begin the game. You use your dagger on them and they will disappear, you will have a meat for each deer you kill. After you have a meat, you press the brown button by the FIRE to bring your HUNGER back to 100.
Deer also give you FUR, which is needed to be changed to HIDE for TENT, using the FUR POST.
[dagger]
======================================================
HIDE:Use is currently not known, same with FUR.
--------------------------------------------------------------------------------
TREES:Trees are the main resource for buildings when you begin the game. After you manage to get the WOODSHOP(or whatever its called). Whoever is the ore miner can manage to get ore to smith new axes for the woodsman to use, to use these you need to be at a certain level.
[{stone}axe]
=======================================================
TIPS:Darker trees are harder to cut, but give more wood, and may require a better axe to chop.
--------------------------------------------------------------------------------
SEED BUSHES:I, the cloud entity, have seen through these very carefully. These are the dark green bushes, it is used to buy CROPS in the FARM, and POTIONS in the BLACKSMITH(^3).
My uber tip of pwnageness:Seed bushes take three swipes with the seed pick tool to pick from. BEST. HINT. EVAR. now you know how many swipes, instead of swiping until you actually see it disappear! If you do this right, you can count to 30 [swipes] and have 10 seeds for potion/crops.
[seed pick]
----------------------------------------------------------------------------------
FLAX BUSHES:I believe this follows the same tip as above. It is used for STRING, which is made in the WOODSHOP, and takes three swipes to collect.
[flax pick]
------------------------------------------------------------------------------------
BLACK BUTTONS:These buttons are used for building things; you step on one, and it has a certain requirement. The last few paragraphs mentioned how to get all these materials, and what the tools are for. In this subject, I will make a list of all the current buildings, what they cost, and what they do. I will list all the materials in the game here, in an organized manner. The last paragraphs were how to do each job. Nothing special.. except how to do it all!
LIST:
FARM
WOODSHOP
TENT
FUR POST
FIRE
BLACKSMITH
WELL
ARMORY
STAT ROOM
WALL/WALL
GATE
CASTLE
CASTLE GATE
BRIDGE
STABLE
OK, let's start explaining the list! We'll start with the most important one.
WELL:
-Price:10 Stone
-Attributes:Brings thirst to 100 when you step on the brown part that it is on top of.
TENT:
-Price:10 Wood(oooh a wooden tent.. wth?)
-Attributes:Go inside to bring Stamina to 100
FIRE:
-Price:3 Wood
-Attributes:Cooks food and instantly brings Hunger to 100 when player steps on brown tile next to it.
BLACKSMITH:
-Price:30 planks
-Attributes:
--Potion maker:
---Price:10 Wood
---Attributes:
----Potion:
----Price:10 seeds
----Attributes:Turns character white for one second and fills health (green bar).
--Anvil:
---Price:10 Stone
----Attributes:Is required to build tools.
-----Picks:
------Stone:
-------Price:10 Stone
--------Level to attain:25
------Bronze:
-------Price:10 Bronze Bars
--------Level to attain:40
------Iron:
-------Price:10 Iron Bars
--------Level to attain:60
------Steel:
-------Price:10 Steel Bars
--------Level to attain:110
------Diamond:
-------Price:10 Diamonds
--------Level to attain:130
-----Axes: (all the axes have same price as their relative picks)
------Bronze LVL:35
------Iron LVL:
------Steel LVL:
------Diamond LVL:
--Furnace:
---Price:10 Stone
----Attributes: Is required to make bars of bronze, iron, and steel.
-----Bronze Bar:
------Price:1 Copper, 1 Tin
-----Iron Bar:
------Price:2 Iron
-----Steel Bar:
------Price:1 Iron 1 Coal
--Button in corner:
---Attributes:Gives low gravity suit, used to jump higher to get up the mountainside.
FARM:
-Price:20 Planks
--Attributes:
---Crops:10 crops which only one will bring hunger to 100.
----Price: 10 seeds.
BRIDGE:
-Price:30 Planks
--Attributes:Used for going across rivers without low gravity armor on, or by horse, and used to be able to get back to mainland when you are there with low gravity armor on.
WALL:
-Price:30 stone
--Attributes:Nothing. Just looks nice, sits their, blocks views, and blocks movement. Can be jumped over with low gravity suit on. There are two of these.
GATE:
-Price:20 Stone
--Attributes:Looks nice, can be opened for easier passage through, makes your base feel complete when with the walls. Can be opened with the light grey button, and closed with the dark grey button.
ARCHERY:
-Price:20 wood
--Attributes:
---PSword:(that means Practice Sword)
----Price:10 Wood
-----Attributes:Used on dummies to gain sword level experience, of which has no use yet.
---Shield:
----Price:10 Stone
-----Attributes:Looks like a shield, but has no use, and it's a hat, too.
TRAINING DUMMIES:
-Price:20 planks
--Attributes:Destroyed with PSword (they regen) to gain sword experience.
WOODSHOP:
-Price:30 Wood
--Attributes:
---Saw:
----Price:5 Wood
-----Attributes:Used to turn wood into planks.
------Plank:
-------Price:1 Wood
--------Attributes:Used for buildings.
---Spinning Wheel:
----Price:5 Planks
-----Attributes:Used to turn flax into string, which has yet to have a use.
------String:
-------Price:5 Flax
--------Attributes:Nothing yet.
---Fletchery Station
----Price:5 Planks
-----Attributes:Used to make shafts (no use yet), and handles (no use yet).
------Shafts/Handles:
-------Price:1 Wood
--------Attributes:Nothing yet. Wait for updates.
ARMORY:
-Price:30 Stone
--Attributes:Has alot of buttons that don't do anything, the armor ones make armor that you can't take. I'll get that in here once it's fixed and updated, same with all else.
---STAT ROOM:
----Price:20 Stone
-----Attributes:Mysterious Buttons. Nothing else. Not too special.
CASTLE GATE:
-Price:60 Stone
--Attributes:It's a wall and a gate on the edge corner of a base. Amazing. It can't be jumped over with low gravity suit though. Just like the other gate, but taller and more elegant- and comes with walls.
CASTLE:
-Price:50 Iron Bars
--Attributes:Has many things inside of it, including a rebel prisoner.
---Rebel Prisoner:
----Price:FREE!!!!
-----Attributes:Is placed inside basement, kills you if you go too close.
---Magic Ball:
----Price:10 Steel
-----Attributes:
------Camo:
-------Price:5 Diamonds
--------Attributes:Turns you invisible, your face, t-shirt, and hat are still visible.
---Stove:
----Price:
-----Attributes:See:FIRE
---Bed
----Price:2 Steel Bars
-----Attributes:A steel bed. How comftorable.
---Furnace:
----Price:10 Stone
-----Attributes: Is required to make bars of bronze, iron, and steel.
------Bronze Bar:
-------Price:1 Copper, 1 Tin
------Iron Bar:
-------Price:2 Iron
------Steel Bar:
-------Price:1 Iron 1 Coal
---Anvil:
----Price:10 Stone
-----Attributes:
------Diamond:
-------Level of use:
STABLE:One of the most important things to have!
-Price:10 Stone
--Attributes:Horses!
---Horse:
----Price:A push on the big brown brick by the back wall, that gets you two of them!
-----Attributes:Can be ridden around at much faster speeds, goes only on land and is controlled by the horse tool. To start the horse press Y, to stop it press X. To get it over small increases in land height, zoom in all the way, (click I until you can't zoom in anymore), and click up on the screen with the horse tool, while driving forward at the increase.
Now how do I end this? I haven't the slightest clue! But now my guide is complete, for now.
Note- I will complete levels for axes later. Guess why? CORRECT!
I
NEED
A
BREAK!
-tell me if i missed anything. |
|
FurretJoin Date: 2008-07-23 Post Count: 650 |
Please donate to me for me to keep up my work on guides, or I will just stop.
List of people who assissted me through this trouble(were in game to confirm everything):
Fido101
ree264
flinglam
Pizzaboy861
Master 1279
Kuzo
typos/errors in part ONE:4
DARNED I HAD ALOT OF ERRORS! :(
I didn't not review it very well.
There is more to put. I really don't feel like putting it on here.
But.. I WILL!
Ok, part two will include part one, so I can fix those darned errors too!
No, I didn't make the game. But i'm making a guide for it since there is none, and it is very hard to understand when many first start playing. Here is the link to it:
http://www.roblox.com/Item.aspx?ID=1884637
special note symbols:
^[number] means it is described above, [number] means how many subjects above. ^, ^2, ^3, ETC, same works if using a DOWN carrot. (As the word may have more important attains to another section, rather than the one it is first mentioned in)
CAPS means it is a vocabulary word.
Intro:When you start off, you are on a small square land piece surrounded by rocks and water. Upon this land, there are six different things:
ORE
DEER
TREES
SEED BUSHES(dark green)
FLAX BUSHES(green with white tip)
BLACK BUTTONS
There are four lands much like the one you start on, but each has less buttons than the one you're on, two of the other three only have the three main components of a camp, and the third has a castle as well.
-----------------------------------------------------------------------------
To start, you have three stats, STAM, (stamina), HUNG, (hunger), and THIR, (thirst).
If any of these runs out, you will die and reset, with 100 on each again. Sometimes it goes into the negatives, you will see that if you die from, lets say, jumping off the edge when you're in negatives, you'll die as soon as you spawn and your stats will go back to 100.
[Infinity]
-----------------------------------------------------------------------------
ORE:there will be the holes in the big bordering mountains, two are at the side that look to the river, the other one is inside a corner jutting from inside the base.
The first ore you can mine is stone, stone ores are the plain light grey(no shininess) veins on the wall. Once you mined enough stone, you can buy a stone pick, or a stone axe. You mine ore with, first, the 'wood pick' tool. Once you bought a stone pick or axe giver, you will need a certain level (in their mastery) to take one.
You use ore to buy materials later on. The ore you get inside your mine at the time is: iron(dark and shiny grey), stone, copper(orange shiny), and tin(dark grey). The rivers are not yet passable, and you either need bridges to get to the other mines, or the BLACKSMITH, which has the high jumping armor.
[{wood}pick]
======================================================
TIPS:Get two of the best picks you can get, and keep clicking the numbers of both of them (revolving them) and [revolve] with the two forward/backwards arrow keys, or W and S.
TIPS:Whoever is highest in mining level get many of the best pick he/she can get and toss them to all the lower level players who can't take from the giver.
--------------------------------------------------------------------------------
DEER:Deer are the main source of food when you begin the game. You use your dagger on them and they will disappear, you will have a meat for each deer you kill. After you have a meat, you press the brown button by the FIRE to bring your HUNGER back to 100.
Deer also give you FUR, which is needed to be changed to HIDE for TENT, using the FUR POST.
[dagger]
======================================================
HIDE:Use is currently not known, same with FUR.
--------------------------------------------------------------------------------
TREES:Trees are the main resource for buildings when you begin the game. After you manage to get the WOODSHOP(or whatever its called). Whoever is the ore miner can manage to get ore to smith new axes for the woodsman to use, to use these you need to be at a certain level.
[{stone}axe]
=======================================================
TIPS:Darker trees are harder to cut, but give more wood, and may require a better axe to chop.
--------------------------------------------------------------------------------
SEED BUSHES:I, the cloud entity, have seen through these very carefully. These are the dark green bushes, it is used to buy CROPS in the FARM, and POTIONS in the BLACKSMITH(^3).
My uber tip of pwnageness:Seed bushes take three swipes with the seed pick tool to pick from. BEST. HINT. EVAR. now you know how many swipes, instead of swiping until you actually see it disappear! If you do this right, you can count to 30 [swipes] and have 10 seeds for potion/crops.
[seed pick]
----------------------------------------------------------------------------------
FLAX BUSHES:I believe this follows the same tip as above. It is used for STRING, which is made in the WOODSHOP, and takes three swipes to collect.
[flax pick]
------------------------------------------------------------------------------------
BLACK BUTTONS:These buttons are used for building things; you step on one, and it has a certain requirement. The last few paragraphs mentioned how to get all these materials, and what the tools are for. In this subject, I will make a list of all the current buildings, what they cost, and what they do. I will list all the materials in the game here, in an organized manner. The last paragraphs were how to do each job. Nothing special.. except how to do it all!
LIST:
FARM
WOODSHOP
TENT
FUR POST
FIRE
BLACKSMITH
WELL
ARMORY
STAT ROOM
WALL/WALL
GATE
CASTLE
CASTLE GATE
BRIDGE
STABLE
OK, let's start explaining the list! We'll start with the most important one.
WELL:
-Price:10 Stone
-Attributes:Brings thirst to 100 when you step on the brown part that it is on top of.
TENT:
-Price:10 Wood(oooh a wooden tent.. wth?)
-Attributes:Go inside to bring Stamina to 100
FIRE:
-Price:3 Wood
-Attributes:Cooks food and instantly brings Hunger to 100 when player steps on brown tile next to it.
BLACKSMITH:
-Price:30 planks
-Attributes:
--Potion maker:
---Price:10 Wood
---Attributes:
----Potion:
----Price:10 seeds
----Attributes:Turns character white for one second and fills health (green bar).
--Anvil:
---Price:10 Stone
----Attributes:Is required to build tools.
-----Picks:
------Stone:
-------Price:10 Stone
--------Level to attain:25
------Bronze:
-------Price:10 Bronze Bars
--------Level to attain:40
------Iron:
-------Price:10 Iron Bars
--------Level to attain:60
------Steel:
-------Price:10 Steel Bars
--------Level to attain:110
------Diamond:
-------Price:10 Diamonds
--------Level to attain:130
-----Axes: (all the axes have same price as their relative picks)
------Bronze LVL:35
------Iron LVL:
------Steel LVL:
------Diamond LVL:
--Furnace:
---Price:10 Stone
----Attributes: Is required to make bars of bronze, iron, and steel.
-----Bronze Bar:
------Price:1 Copper, 1 Tin
-----Iron Bar:
------Price:2 Iron
-----Steel Bar:
------Price:1 Iron 1 Coal
--Button in corner:
---Attributes:Gives low gravity suit, used to jump higher to get up the mountainside.
FARM:
-Price:20 Planks
--Attributes:
---Crops:10 crops which only one will bring hunger to 100.
----Price: 10 seeds.
BRIDGE:
-Price:30 Planks
--Attributes:Used for going across rivers without low gravity armor on, or by horse, and used to be able to get back to mainland when you are there with low gravity armor on.
WALL:
-Price:30 stone
--Attributes:Nothing. Just looks nice, sits their, blocks views, and blocks movement. Can be jumped over with low gravity suit on. There are two of these.
GATE:
-Price:20 Stone
--Attributes:Looks nice, can be opened for easier passage through, makes your base feel complete when with the walls. Can be opened with the light grey button, and closed with the dark grey button.
ARCHERY:
-Price:20 wood
--Attributes:
---PSword:(that means Practice Sword)
----Price:10 Wood
-----Attributes:Used on dummies to gain sword level experience, of which has no use yet.
---Shield:
----Price:10 Stone
-----Attributes:Looks like a shield, but has no use, and it's a hat, too.
TRAINING DUMMIES:
-Price:20 planks
--Attributes:Destroyed with PSword (they regen) to gain sword experience.
WOODSHOP:
-Price:30 Wood
--Attributes:
---Saw:
----Price:5 Wood
-----Attributes:Used to turn wood into planks.
------Plank:
-------Price:1 Wood
--------Attributes:Used for buildings.
---Spinning Wheel:
----Price:5 Planks
-----Attributes:Used to turn flax into string, which has yet to have a use.
------String:
-------Price:5 Flax
--------Attributes:Nothing yet.
---Fletchery Station
----Price:5 Planks
-----Attributes:Used to make shafts (no use yet), and handles (no use yet).
------Shafts/Handles:
-------Price:1 Wood
--------Attributes:Nothing yet. Wait for updates.
ARMORY:
-Price:30 Stone
--Attributes:Has alot of buttons that don't do anything, the armor ones make armor that you can't take. I'll get that in here once it's fixed and updated, same with all else.
---STAT ROOM:
----Price:20 Stone
-----Attributes:Mysterious Buttons. Nothing else. Not too special.
CASTLE GATE:
-Price:60 Stone
--Attributes:It's a wall and a gate on the edge corner of a base. Amazing. It can't be jumped over with low gravity suit though. Just like the other gate, but taller and more elegant- and comes with walls.
CASTLE:
-Price:50 Iron Bars
--Attributes:Has many things inside of it, including a rebel prisoner.
---Rebel Prisoner:
----Price:FREE!!!!
-----Attributes:Is placed inside basement, kills you if you go too close.
---Magic Ball:
----Price:10 Steel
-----Attributes:
------Camo:
-------Price:5 Diamonds
--------Attributes:Turns you invisible, your face, t-shirt, and hat are still visible.
---Stove:
----Price:
-----Attributes:See:FIRE
---Bed
----Price:2 Steel Bars
-----Attributes:A steel bed. How comftorable.
---Furnace:
----Price:10 Stone
-----Attributes: Is required to make bars of bronze, iron, and steel.
------Bronze Bar:
-------Price:1 Copper, 1 Tin
------Iron Bar:
-------Price:2 Iron
------Steel Bar:
-------Price:1 Iron 1 Coal
---Anvil:
----Price:10 Stone
-----Attributes:
------Diamond:
-------Level of use:
STABLE:One of the most important things to have!
-Price:10 Stone
--Attributes:Horses!
---Horse:
----Price:A push on the big brown brick by the back wall, that gets you two of them!
-----Attributes:Can be ridden around at much faster speeds, goes only on land and is controlled by the horse tool. To start the horse press Y, to stop it press X. To get it over small increases in land height, zoom in all the way, (click I until you can't zoom in anymore), and click up on the screen with the horse tool, while driving forward at the increase.
Now how do I end this? I haven't the slightest clue! But now my guide is complete, for now.
Note- I will complete levels for axes later. Guess why? CORRECT!
I
NEED
A
BREAK!
-tell me if i missed anything. |
|
FurretJoin Date: 2008-07-23 Post Count: 650 |
oops, sorry for double post- it said error. THE LIES!!! |
|
ISY111Join Date: 2007-05-25 Post Count: 11412 |
Wait I thought Nefix made Civilization...... |
|