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TaslemGuy
#32276797Sunday, August 22, 2010 4:59 PM GMT

New properties/functions for the Humanoid class. GyroOn--If disable, humanoids will NOT attempt to stand up after falling. ControlRelative--Rather than walking in an absolute direction from the arrow keys/wasd, they will move in a direction relative to the current rotation of the Torso. Jump--Function which causes the humanoid to Jump JumpHeight--Controls the initial velocity triggered by the Jump JumpRelative--Jump vertically, or up from the torso? These collectively would allow for the creation of planetary gravity.
thobby120
#32276860Sunday, August 22, 2010 5:00 PM GMT

Yes?
Notunknown99
#32277829Sunday, August 22, 2010 5:13 PM GMT

GyroOn--Ok ControlRelative--Yea Jump--What? Is this a suggestion? JumpHeight--Yea JumpRelative--Yea.
AttomicFart
#32277953Sunday, August 22, 2010 5:15 PM GMT

Nice. I support... Hmm... 98%, only for the fact as in, could you edit this in-game, or would you have to script it?
Notunknown99
#32278137Sunday, August 22, 2010 5:17 PM GMT

I support 80% as there is a function under Control named Jump
Notunknown99
#32279639Sunday, August 22, 2010 5:40 PM GMT

bmp
TaslemGuy
#32308645Monday, August 23, 2010 12:01 AM GMT

Bump/
QuintinityZero
#32308771Monday, August 23, 2010 12:03 AM GMT

Good ideas, but doesn't Jump already exist?
TaslemGuy
#32308817Monday, August 23, 2010 12:04 AM GMT

No. You can say that the Humanoid is "Jumping," but without a script in it, nothing will happen.
Notunknown99
#32309010Monday, August 23, 2010 12:06 AM GMT

Does Jump force a player/humanoid to jump? Cos we have that. Its called 'Jump'
QuintinityZero
#32309159Monday, August 23, 2010 12:08 AM GMT

game.Workspace.Piedude777.Humanoid.Jump = true Wont that work? It already exists.
TaslemGuy
#32313073Monday, August 23, 2010 12:52 AM GMT

I don't think it will cause anything but a Character to jump, but I'm not sure. Anyways, the rest are still imperative.
TaslemGuy
#32314004Monday, August 23, 2010 1:03 AM GMT

THEY ARE NECCESARY!!!! BUMP!! Why doesn't anyone want to HELP ROBLOX, instead of asking for more money, hats, or gear? -_-
Notunknown99
#32314729Monday, August 23, 2010 1:10 AM GMT

I support all but the Jump as we have it.
maubinlol
#32315351Monday, August 23, 2010 1:17 AM GMT

GyroOn- Sure. ControlRelative- Isn't that the same thing as it is now? Jump- Sure. JumpHeight- Yea JumpRelative- Ok. -xMAUBx-
TaslemGuy
#32344253Monday, August 23, 2010 3:39 PM GMT

@maubinlol No; they are controlled absolutely, not relatively, which is a nightmare for planetary gravity.
atomic200sheep
#32344707Monday, August 23, 2010 3:49 PM GMT

Cool ideas, I support :3
freddy897
#32344855Monday, August 23, 2010 3:53 PM GMT

Support
freddy897
#32344899Monday, August 23, 2010 3:53 PM GMT

Bumpeh sticker
freddy897
#32345041Monday, August 23, 2010 3:57 PM GMT

........................
Despairus
#32345692Monday, August 23, 2010 4:07 PM GMT

You could use GyroOn for a sleep tool. So when someone clicks the button, he falls and doesn't get back up. (or unless he clicks it a second time) Support!
sqc
#32346631Monday, August 23, 2010 4:23 PM GMT

I think you would have to script it.
toadwheels12
#32346772Monday, August 23, 2010 4:25 PM GMT

Ya. You can make planets with this, like jupiter, which just make you fall over and not able to bet up, and pluto, where you can jump high, etc.
wagnerja
#32346917Monday, August 23, 2010 4:29 PM GMT

I love this idea.
SirPowel
#32347135Monday, August 23, 2010 4:34 PM GMT

Support.

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