Roblox needs a gravity feature, I'll try to explane it best I can.
The whole game has gravity. You can choose to turn it off or leave it on, each brick that 0 gravity you then become affected by the games gravity, but if you go near a brick that has its own gravity you are affected by that bricks gravity, to determine how close you have to get to that brick to be affected by it, you set a gravity range. As an example, if I wanted to build a moon, I would turn off the games gravity, set the gravity of the moon brick to 3, and set it's gravity range to 2 studs. Then anything within 2 studs of it is affected by it's gravity.
0, default brick.
1, 5 times higher jump.
2, 2.5 less gravity than default.
3, Moon gravity.
4, in between earth and the moon.
5, Earth (default game)
And there would be a "mix gravity" feature. It makes the brick and the games gravity affect your guy, at the same time creating a "invisible pull" feature aswell. |