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Havener344
#3347332Wednesday, October 22, 2008 12:20 AM GMT

backpack = game.Players.mrworld5555.Backpack hop = Instance.new("HopperBin") hop.Parent = backpack hop.Name = "snake" sc = Instance.new("Script") sc.Parent = hop sc.Source = [[ local bin = script.Parent mode = "hide" length = 8 -- length of each part away = 1 -- how far away the first one is from you gap = 0 object = nil chasing = false local part1 = Instance.new("Seat") part1.BrickColor = BrickColor.Green() part1.Transparency = 0.3 part1.Locked = true part1.Size = Vector3.new(2,2,length) --length of each part -- size of each part! part1.Anchored = true part1.CanCollide = true part1.Parent = nil part1.Name = "Part1" local part2 = part1:Clone() part2.Parent = nil part2.Name = "Part2" part2.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part3 = part2:Clone() part3.Parent = nil part3.Name = "Part3" part3.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part4 = part3:Clone() part4.Parent = nil part4.Name = "Part4" part4.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part5 = part4:Clone() part5.Parent = nil part5.Name = "Part5" part5.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part6 = part5:Clone() part6.Parent = nil part6.Name = "Part6" part6.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part7 = part6:Clone() part7.Parent = nil part7.Name = "Part7" part7.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part8 = part7:Clone() part8.Parent = nil part8.Name = "Part8" part8.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part9 = part8:Clone() part9.Parent = nil part9.Name = "Part9" part9.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part10 = part9:Clone() part10.Parent = nil part10.Name = "Part10" part10.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part11 = part10:Clone() part11.Parent = nil part11.Name = "Part11" part11.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part12 = part11:Clone() part12.Parent = nil part12.Name = "Part12" part12.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part13 = part12:Clone() part13.Parent = nil part13.Name = "Part13" part13.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part14 = part13:Clone() part14.Parent = nil part14.Name = "Part14" part14.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part15 = part14:Clone() part15.Parent = nil part15.Name = "Part15" part15.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part16 = part15:Clone() part16.Parent = nil part16.Name = "Part16" part16.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part17 = part16:Clone() part17.Parent = nil part17.Name = "Part17" part17.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part18 = part17:Clone() part18.Parent = nil part18.Name = "Part18" part18CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part19 = part18:Clone() part19.Parent = nil part19.Name = "Part19" part19.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) local part20 = part19:Clone() part20.Parent = nil part20.Name = "Part20" part20.CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) function resize(x, y, z) length = z part1.Size = Vector3.new(x, y, z) part2.Size = Vector3.new(x, y, z) part3.Size = Vector3.new(x, y, z) part4.Size = Vector3.new(x, y, z) part5.Size = Vector3.new(x, y, z) part6.Size = Vector3.new(x, y, z) part7.Size = Vector3.new(x, y, z) part8.Size = Vector3.new(x, y, z) part9.Size = Vector3.new(x, y, z) part10.Size = Vector3.new(x, y, z) part11.Size = Vector3.new(x, y, z) part12.Size = Vector3.new(x, y, z) part13.Size = Vector3.new(x, y, z) part14.Size = Vector3.new(x, y, z) part15.Size = Vector3.new(x, y, z) part16.Size = Vector3.new(x, y, z) part17.Size = Vector3.new(x, y, z) part18.Size = Vector3.new(x, y, z) part19.Size = Vector3.new(x, y, z) part20.Size = Vector3.new(x, y, z) end colours = {BrickColor.Red(), BrickColor.Blue(), BrickColor.Green(), BrickColor.Yellow(), BrickColor.Black(), BrickColor.White()} function color(col) part1.BrickColor = col part2.BrickColor = col part3.BrickColor = col part4.BrickColor = col part5.BrickColor = col part6.BrickColor = col part7.BrickColor = col part8.BrickColor = col part9.BrickColor = col part10.BrickColor = col part11.BrickColor = col part12.BrickColor = col part13.BrickColor = col part14.BrickColor = col part15.BrickColor = col part16.BrickColor = col part17.BrickColor = col part18.BrickColor = col part19.BrickColor = col part20.BrickColor = col end distance = length/2 ----IMPORTANT!!!!!!!!! speed = 2 local main = part20:Clone() main.Shape = 0 main.Size = Vector3.new(3, 3, 3) main.Transparency = 0.5 main.Anchored = true main.BrickColor = BrickColor.Red() main.TopSurface = 0 main.BottomSurface = 0 -------------------------------------------------------------------ON MOUSE DOWN START function onButton1Down(mouse) local player = game.Players.LocalPlayer if player == nil then return end print("trigger") main.Parent = me part1.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me part13.Parent = me part14.Parent = me part15.Parent = me part16.Parent = me part17.Parent = me part18.Parent = me part19.Parent = me part20.Parent = me -- find the best cf me = bin.Parent.Parent.Character follow = true while follow do distance = length/2 ----IMPORTANT!!!!!!!!! if chasing == true then mousehit = object.Position else mousehit = mouse.Hit.p end if (main.Position - mousehit).magnitude >speed then main_mousehit = (main.Position - mousehit).unit*speed -- how fast it goes else main_mousehit = (main.Position - mousehit).unit*1 end start1 = main.Position-main_mousehit --start of snake main.CFrame = CFrame.new(start1.x, start1.y, start1.z) p1pos = part1.Position -- part1's current position -- if you make all parts UnAnchored they act like a rope! start1_p1pos = (start1 - p1pos).unit -- from start to current position spreadp1 = start1_p1pos*(distance+away) -- times it by distance part1.CFrame = CFrame.new(start1-spreadp1, start1) -- make CFrame start-spread to start p1c = part1.CFrame --tag part1's CFrame start2 = part1.Position-(p1c.lookVector*distance) -- make start2 the back of part1 p2pos = part2.Position start2_p2pos = (start2 - p2pos).unit spreadp2 = start2_p2pos*(distance+gap) part2.CFrame = CFrame.new(start2-spreadp2, start2) p2c = part2.CFrame --tag part2's CFrame start3 = part2.Position-(p2c.lookVector*distance) -- make start3 the back of part2 p3pos = part3.Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) part3.CFrame = CFrame.new(start3-spreadp3, start3) p3c = part3.CFrame --tag part2's CFrame start4 = part3.Position-(p3c.lookVector*distance) -- make start3 the back of part2 p4pos = part4.Position start4_p4pos = (start4 - p4pos).unit spreadp4 = start4_p4pos*(distance+gap) part4.CFrame = CFrame.new(start4-spreadp4, start4) p4c = part4.CFrame --tag part2's CFrame start5 = part4.Position-(p4c.lookVector*distance) -- make start3 the back of part2 p5pos = part5.Position start5_p5pos = (start5 - p5pos).unit spreadp5 = start5_p5pos*(distance+gap) part5.CFrame = CFrame.new(start5-spreadp5, start5) p5c = part5.CFrame --tag part2's CFrame start6 = part5.Position-(p5c.lookVector*distance) -- make start3 the back of part2 p6pos = part6.Position start6_p6pos = (start6 - p6pos).unit spreadp6 = start6_p6pos*(distance+gap) part6.CFrame = CFrame.new(start6-spreadp6, start6) p6c = part6.CFrame --tag part2's CFrame start7 = part6.Position-(p6c.lookVector*distance) -- make start3 the back of part2 p7pos = part7.Position start7_p7pos = (start7 - p7pos).unit spreadp7 = start7_p7pos*(distance+gap) part7.CFrame = CFrame.new(start7-spreadp7, start7) p7c = part7.CFrame --tag part2's CFrame start8 = part7.Position-(p7c.lookVector*distance) -- make start3 the back of part2 p8pos = part8.Position start8_p8pos = (start8 - p8pos).unit spreadp8 = start8_p8pos*(distance+gap) part8.CFrame = CFrame.new(start8-spreadp8, start8) p8c = part8.CFrame --tag part2's CFrame start9 = part8.Position-(p8c.lookVector*distance) -- make start3 the back of part2 p9pos = part9.Position start9_p9pos = (start9 - p9pos).unit spreadp9 = start9_p9pos*(distance+gap) part9.CFrame = CFrame.new(start9-spreadp9, start9) p9c = part9.CFrame --tag part2's CFrame start10 = part9.Position-(p9c.lookVector*distance) -- make start3 the back of part2 p10pos = part10.Position start10_p10pos = (start10 - p10pos).unit spreadp10 = start10_p10pos*(distance+gap) part10.CFrame = CFrame.new(start10-spreadp10, start10) p10c = part10.CFrame --tag part2's CFrame start11 = part10.Position-(p10c.lookVector*distance) -- make start3 the back of part2 p11pos = part11.Position start11_p11pos = (start11 - p11pos).unit spreadp11 = start11_p11pos*(distance+gap) part11.CFrame = CFrame.new(start11-spreadp11, start11) p11c = part11.CFrame --tag part2's CFrame start12 = part11.Position-(p11c.lookVector*distance) -- make start3 the back of part2 p12pos = part12.Position start12_p12pos = (start12 - p12pos).unit spreadp12 = start12_p12pos*(distance+gap) part12.CFrame = CFrame.new(start12-spreadp12, start12) p12c = part12.CFrame --tag part2's CFrame start13 = part12.Position-(p12c.lookVector*distance) -- make start3 the back of part2 p13pos = part13.Position start13_p13pos = (start13 - p13pos).unit spreadp13 = start13_p13pos*(distance+gap) part13.CFrame = CFrame.new(start13-spreadp13, start13) p13c = part13.CFrame --tag part2's CFrame start14 = part13.Position-(p13c.lookVector*distance) -- make start3 the back of part2 p14pos = part14.Position start14_p14pos = (start14 - p14pos).unit spreadp14 = start14_p14pos*(distance+gap) part14.CFrame = CFrame.new(start14-spreadp14, start14) p14c = part14.CFrame --tag part2's CFrame start15 = part14.Position-(p14c.lookVector*distance) -- make start3 the back of part2 p15pos = part15.Position start15_p15pos = (start15 - p15pos).unit spreadp15 = start15_p15pos*(distance+gap) part15.CFrame = CFrame.new(start15-spreadp15, start15) p15c = part15.CFrame --tag part2's CFrame start16 = part15.Position-(p15c.lookVector*distance) -- make start3 the back of part2 p16pos = part16.Position start16_p16pos = (start16 - p16pos).unit spreadp16 = start16_p16pos*(distance+gap) part16.CFrame = CFrame.new(start16-spreadp16, start16) p16c = part16.CFrame --tag part2's CFrame start17 = part16.Position-(p16c.lookVector*distance) -- make start3 the back of part2 p17pos = part17.Position start17_p17pos = (start17 - p17pos).unit spreadp17 = start17_p17pos*(distance+gap) part17.CFrame = CFrame.new(start17-spreadp17, start17) p17c = part17.CFrame --tag part2's CFrame start18 = part17.Position-(p17c.lookVector*distance) -- make start3 the back of part2 p18pos = part18.Position start18_p18pos = (start18 - p18pos).unit spreadp18 = start18_p18pos*(distance+gap) part18.CFrame = CFrame.new(start18-spreadp18, start18) p18c = part18.CFrame --tag part2's CFrame start19 = part18.Position-(p18c.lookVector*distance) -- make start3 the back of part2 p19pos = part19.Position start19_p19pos = (start19 - p19pos).unit spreadp19 = start19_p19pos*(distance+gap) part19.CFrame = CFrame.new(start19-spreadp19, start19) p19c = part19.CFrame --tag part2's CFrame start20 = part19.Position-(p19c.lookVector*distance) -- make start3 the back of part2 p20pos = part20.Position start20_p20pos = (start20 - p20pos).unit spreadp20 = start20_p20pos*(distance+gap) part20.CFrame = CFrame.new(start20-spreadp20, start20) wait() end end function onButton1Up(mouse) follow = false if mode == "hide" then main.Parent = nil part1.Parent = nil part2.Parent = nil part3.Parent = nil part4.Parent = nil part5.Parent = nil part6.Parent = nil part7.Parent = nil part8.Parent = nil part9.Parent = nil part10.Parent = nil part11.Parent = nil part12.Parent = nil part13.Parent = nil part14.Parent = nil part15.Parent = nil part16.Parent = nil part17.Parent = nil part18.Parent = nil part19.Parent = nil part20.Parent = nil else return end end x = 1 y = 1 z = 1 local msg = Instance.new("Hint") -- msg for mode notification function say(tehmessage) msg.Parent = me msg.Text = tehmessage wait(1) msg.Parent = nil end function onKeyDown(key, mouse) -- key functions -- press m to set mode to stay and n to make the hide if (key~=nil) then ----------------------modes---------------------- if (key=="m") then -- mode button mode = "stay" say("mode: "..mode) end if (key=="n") then -- mode button mode = "hide" say("mode: "..mode) end ----------------------size---------------------- if (key=="t") then -- mode button x = x+1 resize(x, y, z) say("size:"..x..", "..y..", "..z) end if (key=="g") then -- mode button if x>1 then x = x-1 end resize(x, y, z) say("size:"..x..", "..y..", "..z) end if (key=="y") then -- mode button y = y+1 resize(x, y, z) say("size:"..x..", "..y..", "..z) end if (key=="h") then -- mode button if y>1 then y = y-1 end resize(x, y, z) say("size:"..x..", "..y..", "..z) end if (key=="u") then -- mode button z = z+1 resize(x, y, z) say("size:"..x..", "..y..", "..z) end if (key=="j") then -- mode button msg.Parent = me if z>1 then z = z-1 end resize(x, y, z) msg.Text = "size:"..part1.Size.z wait(1) msg.Parent = nil end ----------------------colour---------------------- if (key=="b") then -- mode button newcolour = math.random(1, #colours) -- get # for colour color(colours[newcolour]) --make all parts the chosen colour end ----------------------speed---------------------- if (key=="k") then -- mode button speed = speed+1 say("speed: "..speed) end if (key=="l") then -- mode button speed = speed-1 say("speed: "..speed) end if (key=="q") then -- mode button if chase == true then object = nil chasing = false say("not chasing!") else mt = mouse.Target if mt~= nil then object = mt chasing = true say("chasing!") else say("No Brick Found!") end end end end end function onSelected(mouse) print("select") mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) end bin.Selected:connect(onSelected) ]]

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