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Kerion
#35019885Wednesday, October 06, 2010 11:53 PM GMT

This is a strategy thread Approximate human year: 3,000 Civilization of countless races has spread across the galaxy. Not infrequently they end up at war. Will you lead your people to greatness or will they fall to beneath the rest? For those of you who might not now, etc. means other Rules: No you do not have infinite resources You are not invincible No dark matter bombs. They don't actually do anything. No planet destroying super weapons (you can nuke the planet repeatedly until no life is sustainable but nothing like the death star) If your species has more than extremely basic biological weaponry they WILL be lower tech. No telepathy or psychic abilities of any kind. There is no such thing as a gun that shoots gravity. You're stuck in them milky way galaxy Your race cannot be robots Any and all EMPs are the real world kind. When you use an EMP everything effected by it is broken permanently. your sheet must be accepted I control Earth in the beginning advice: Don't waste all of your resources on weapons. Be an advanced tech race. Control several planets Don't put all of your eggs in one basket Game specific details I will determine random event that will happen to each civilization as the thread goes on. Every 1-4 pages (depending on the role of a dice) one will happen (random events happen to everyone at the same time.) If people start acting as though they have infinite resources I WILL institute an RU system for them. If it is widespread then everyone will have an RU system. If the species you use isn't human use the following sheet Species sheet: Name: Appearance: Biological weapons: Diet: (carnivore, omnivore, herbivore, chemovore (eats chemicals)) Temperament: (aggressive, peaceful, human like, varies widely, etc.) Civilization sheet: Name: species: (either use human or use the above sheet) number of planets: (2-100) Population: (10,000,000-100,000,000,000. depends on number of planets) Military/weapons: (you may also use the sheets below) Architecture: (if you don't want to do this just say or it is an accurate assessment: varies widely) Military sheets: (optional) Unit name: (if infantry say type of infantry (like: spec ops, sniper, assault, etc.) Class: (infantry, armored vehicle, fighter, combat ship, battle cruiser, etc.) weapons: Armor/shields: Other details: (anything that doesn't fall under one of the above categories)
Kerion
#35020085Wednesday, October 06, 2010 11:55 PM GMT

Name: UTA (United Terran Alliance) species: human number of planets: 96 Population: 100,000,000,000 Military/weapons: (you may also use the sheets below) Architecture: varies widely Unit name: Marine Class: infantry weapons: ‘Storm’ Guass rifle, ‘Fervor’ combat pistol, 6 frag grenades, energy bayonet Armor/shields: Assault suit Other details: Unit name: Firebat Class: infantry weapons: 2 suit arm mounted flamethrowers, 1 arm mounted full auto shotgun Armor/shields: Wildefire powered combat suit Other details: highly resistant to flame and plasma based weapons. Unit name: Rocket Trooper Class: Infantry Weapons: twin barrel ‘lighting’ rocket launcher, ‘ripper’ Guass SMG, ‘Fervor’ combat pistol, 2 frag grenades, energy saber Armor: Assault suit Unit name: Federal Siege tank Class: Siege tank weapons: Tank mode: twin 80mm cannons, turret mounted machingun. Siege mode: 1 180 mm shock cannon Armor/shields: 6 inches ultralloy Other details: cannot move when in siege mode but h as a very long range (it either functions as an assault tank or as an artillery piece) Unit name: Diablo Assault Walker Class: assualt walker weapons: 6 fire linked 20mm autocannons, 2 40mm fire linked autocannons, 50 hailstorm rockets (in 2 shoulder mounted Armor/shields: 4 inches ultralloy, co.ckpit lightly shielded against projectile and energy weapons Other details: has several weakpoints including the ankle and knee. Unit name: Juggernaut assault tank Class: heavy tank weapons: twin 120mm cannons, secondary rapid fire 20mm cannon (for anti infantry purposes), roof turret machingun Armor/shields: 12 inches ultralloy plating, light energy shielding Other details: it is amphibious although very slow when in water. Unit name: Halberd light tank Class: light tank weapons: 80mm cannon, secondary rapid fire 20mm cannon, roof turret machinegun Armor/shields: 4 inches ultralloy plating, sensor jammer (AKA, it doesn't show up on sensors except for the ones specialized in finding things with sensor jammers) Other details: it is amphibious though considerable slower when in water
Kerion
#35020250Wednesday, October 06, 2010 11:58 PM GMT

Military sheets: Unit name: Liberty Class Battle Cruiser Class: battle cruiser weapons: 360 240mm cannons, 8 cruiser to cruiser super lasers, 600 dual Vulcan cannon turrets, 240 missile pods Armor/shields: 8 feet ultralloy, heavy energy and projectile shielding Other details: 60 missile defense turrets.
nicholas9822
#35020316Wednesday, October 06, 2010 11:58 PM GMT

Civilization sheet: Name: ronidia species: (either use human or use the above sheet) humanianslol number of planets: 5 Population: (10,000,000-100,000,000,000. depends on number of planets) 670000000 Military/weapons: (you may also use the sheets below) robots,behemoths,supership v 9 Architecture: (if you don't want to do this just say or it is an accurate assessment: varies widely) something.thats all i will say. Military sheets: (optional) Unit name: (if infantry say type of infantry (like: spec ops, sniper, assault, etc.) robot and behemoth Class: (infantry, armored vehicle, fighter, combat ship, battle cruiser, etc.) weapons: sorta vehicle are the behemoths, robots are infantry Armor/shields: behemoths do great damage and are widely armored.robots are middle armored and carry guns,not guys. Other details: (anything that doesn't fall under one of the above categories) the behemoths can use jet packs. the robots also can. SUPERSHIP v9 military sheet:classified,top secret. battle cruisr millatar sheet: name:battle cruiser v8 armor shields: heavy armor,a big gun,2 smaller ones,25 small ones, light shields.[they rely on armor not shields.] class should be obvious. the rest you will figure out throughout.i love these games.
nicholas9822
#35020428Thursday, October 07, 2010 12:00 AM GMT

By the way , the species isnt actually robots.its humans who use robots to do everything for them. I always use that.
Kerion
#35020556Thursday, October 07, 2010 12:01 AM GMT

(Yeah, I'll be posting the rest of my military in the next few pages except for my flagship, and secret weapons. I did a thread like this before so I have a lot to draw upon. Refer to the juggernaut and halberd for examples.) (Accepted.)
blobbob
#35020644Thursday, October 07, 2010 12:03 AM GMT

(Can we use fictional races from TV shows/movies or do we have to make one up?)
Sigurdcrozov
Top 25 Poster
#35020712Thursday, October 07, 2010 12:03 AM GMT

Name: Ep'I Appearance: The Ep'I are bipedal creatures, about up to a Human's waist in length. They have a prehensile, barbed tail. They have a squid-style face, including a beak. Rather than suction cups, their four tentacles are covered by extremely sharp spikes. Their bodies are covered by a rough red carapace, with many dull ridges. Their feet are nimble and double jointed. They have four thin grabber arms around their mouth, with 7 delicate fingers on each. Biological weapons: Tentacles, hands. Diet: Omnivore. Temperament: Aggressive. Civilization sheet: Name: The Hive species: Ep'I number of planets: 2. Population: 5,000,000. Military/weapons: Many, many warriors. Architecture: Organic, no real order. Extra: They function in perfectly orderly chaos (their hierarchy APPEARS to be anarchy, however in reality they're being perfectly orderly. They're just so orderly they don't bother trying to show it, running wildly yet knowing exactly where they're going.) MILITARY SHEETS- Unit name: Warrior Class: Infantry weapons: Their biological weapons. Armor/shields: Simply their carapaces. Other details: They will sometimes throw logic to the wind and simply devour their enemies. Unit name: Ravager Class: Fighter weapons: Many hull-ripper spikes. Armor/shields: Anti-light weaponry carapace. Other details: They have a Manta Ray style build, but they are covered by a hard and spiked carapace. They have four tendrils following behind them by about two times their length. They move using simple telekinetic pushes. Unit name: Detector Class: Infantry (kind of) weapons: None. Armor/shields: A soft carapace. Other details: The Detector appears as a fleshy blob, contained in a light carapace. It goes along on many small, rapid legs, which drag it across the ground. It has extremely powerful sight, smell, hearing, and 'feel'. It can feel even the lightest vibrations from miles away. Unit name: Burner Class: Armored 'Vehicle'. weapons: A biological plasma cannon. Armor/shields: Medium strength carapace, greater than a Warrior's but not as good as a Ravager's. Other details: The Burner has a soft red shading. It's lower area is massive and beetle-like, while it's backside is a massive bulb. The bulb can fire massive plasma blobs at a slow rate, for use as mortar/artillery fire and AA fire. Unit name: Kraken Class: Spaceship Carrier weapons: Tendrils, hull-rippers, contained swarm of 6 Ravagers. Armor/shields: Hard carapace. Other details: The Kraken is of similar build to a Ravager. However, it is larger. Also, it's lower midsection is a large bulb, used for containing the various items of the ship. The ship is about the size of a modern-day US carrier ship. It has an internal FTL drive, made of organic fusion. Unit name: Bulb- Shock Trooper/ Sui/cide Bomber (pun not intended). Class: Infantry weapons: EMP explosion, stingers. Armor/shields: None. Other details: The Bulb appears very similar to a Portugese Man O' War. However, it has the same rust red coloring of the other Ep'I. It floats along, propels itself, and fights using a psychic field and electric power. Unit name: Wyrm Class: Sui/cide bomber fighter. weapons: It's own explosion, small hull rippers, very powerful beak for latching on. Armor/shields: Almost none. Other details: The Wyrms appear similar to Ravagers. However, they are much smaller and faster. It glows a deep blue. It's EMP explosion is deceptively large. Unit name: Leviathan Class: Capital Ship weapons: Beak, tendrils, hull rippers, fleet of 10 Ravagers, internal unit producer, superheated plasma firers. Unit name: Assault Brute Class: Heavy Infantry weapons: Large club arms, chest full of tentacles, beak. Armor/shields: Heavy carapace. Other details: The Assault Brute stands like a Gorilla. However, it is nearly 3 times larger than a Human. It carries the same color scheme as any other Ep'I. It's arms are simply clubs completely coated in armor puncturing spikes. It's head is rectangular, with a mane of tendrils. It has many, many glowing orange eyes, and around 8 extremely long and spiked tentacles protruding from it's chest. It's mouth is a five-part beak, with the fifth part being the bottom part. The fifth part is also the largest. Unit name: Ranged Warrior/ Archer Class: Infantry weapons: armor-piercing spike launcher, beak, tendrils, graspers. Armor/shields: Light carapace. Other details: The Archer stands like a Warrior, with the same type of color scheme and basic build. However, in the place of a mouth it has a tri-barreled spike launcher, which is capable of launching with the speed of a modern-day bullet.
nicholas9822
#35020715Thursday, October 07, 2010 12:04 AM GMT

[I'll prbably post all my militaty tomorrow,its night in the freaking england. zzzzzz...]
nicholas9822
#35020768Thursday, October 07, 2010 12:04 AM GMT

Hey its sigurd!long time no play with you! Your rping ways have inspired me sorta,and still inspire me today.you are brilliant.
Kerion
#35020778Thursday, October 07, 2010 12:04 AM GMT

(You can make one up I prefer that if you do use a preexisting one you PM it to me first.)
werternut
#35020900Thursday, October 07, 2010 12:06 AM GMT

(Yay! Kerion is smart! Dark matter doesn't hurt anyways.)
Kerion
#35021005Thursday, October 07, 2010 12:08 AM GMT

(Accepted Sig. Nice to see ya.)

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