MotivatedPhsycho
#35467278Friday, October 15, 2010 4:04 PM GMT

Man, I dreamed to script Like you and make a cool game. If i get my hands on such scripting skills, May I make a Ship for you? I have a Vague Idea for a Carrier/Fighter
Siniht
#35470007Friday, October 15, 2010 5:59 PM GMT

ha zolar will the ships have fuel plz tell me
bobo1542
#35472156Friday, October 15, 2010 7:17 PM GMT

make somtihin called "the lonestar" ultaminte fighter with two super good lasers,and a high foece feild and speed rating
MidnightPhantasm
#35473860Friday, October 15, 2010 7:52 PM GMT

It'd be awesome if you published it November 4th, its my brithday. On wednesday november 3rd i have my comic and anime club for my high school, on thursday its my birthday, and friday i get to go into town for first friday. november 3rd, 4th, and 5th. See you then. Some ideas: the ships should be able to be boarded, by disabling the ships engines, and then use an impulse thruster system to move to dock with the ship u disabled, and being able to repair ships after a certain amount of time with a tool. like to repair an inner part, maybe 30 seconds, and the time can decrease with mecanic levels. anyways, they're just ideas, but it would be cool to disable, board, and control an enemy ship. Boba,
ZolarKeth
#35484058Friday, October 15, 2010 10:30 PM GMT

Probably won't be done by Nov. 4th... Umm, docking and boarding other ships will probably not happen... However, ships will have their health regen over time (due to their "shields", so to speak). Going to keep working on it this weekend.
fish67op
#35489001Friday, October 15, 2010 11:42 PM GMT

Zolar, I have a reccomendation about the ships. If a ship crashes over a planet, There should be a sort of Crash-sight. Making a possible shelter for stranded/clan/group people. Although the Likelyhood of this is Small, Atleast allow the ships to be torn apart with pieces falling everywhere... THATS WHAT MAKES IT EPICAL!
coenmcj
#35533169Saturday, October 16, 2010 6:29 PM GMT

i can't wait for the second it will be awesome and i agree with not putting the vip in too it gives a unfair advantage
smell117
#35533468Saturday, October 16, 2010 6:34 PM GMT

It would be really cool if the planets orbited a central star so you cant just set a course for a distant planet then walk away from your computer. This way you have to actually be playing the game. Just a thought.
vom
#35537189Saturday, October 16, 2010 7:29 PM GMT

I think you should make it so that you have to put on a mask to go outside the ship.Otherwise,As in Keth Shipyards 1 you could be wearing nothing and hop ouy into space. Maybe add a mask and suit giver or make it so that you have to be wearing a certain hat to survive outside.Then have limited Oxygen till you get to a planet so that you cant just stand outside all day.Also.Will You Have To Buy Back Your Ship If A Noob Destroys it?
darkbloxer111
#35541517Saturday, October 16, 2010 8:48 PM GMT

will the warp be player controlled....like steering to the right direction or will it be automatic?
nutter795
#35554022Sunday, October 17, 2010 12:14 AM GMT

will you be making a cruiser that has a fighter bay? if so you should make it so that when i fighter launches or lands it temporarily shuts down the sheilds in that area
nutter795
#35554065Sunday, October 17, 2010 12:15 AM GMT

I meant a not i how did i press i lol
ZolarKeth
#35567277Sunday, October 17, 2010 4:03 AM GMT

Having planets orbit would be simply amazing... But very difficult and cause way too much lag... As for buying back ships if they are destroyed, yes, you will have to rebuy your ships. Although I would like to implement some sort of "space suit" system, it would be incredibly difficult. Also, there will basically be nowhere to stand in space anyway. Warp will be semi player-controlle. You will line up your ship to where you want to warp to, make sure you are steady, and then press W. The ship will then jump into warp, and it cannot be moved in any direction at this time. The only way you can drop out of warp is by pressing W again. There is also a two-second delay before you jump into warp after pressing W, and when you warp you gradually will speed up and slow down.
robotboy555
#35577490Sunday, October 17, 2010 11:59 AM GMT

So how would a team go about capturing a planet to make it their own?
fidkai10
#35583195Sunday, October 17, 2010 2:32 PM GMT

Will it auto save your progres i might go on it create a team and have to go! And second thing is when u sit down in ur ships seat will u get a gui read out of your ships stats(shields warp drive) And as for combat might u be able to make it like starwars empire at war were on crusiers you can target critical points. Thanks Kai
cblack9999
#35602480Sunday, October 17, 2010 7:36 PM GMT

Hopefully lag won't be too bad when this comes out. It may work perfectly fine and roblox's servers be laggy. That would be crap. Anyway...it sound really good can't wait.
MidnightPhantasm
#35613783Sunday, October 17, 2010 10:12 PM GMT

Further ideas: Bases built on planets through buying them with money you get from mining Shields around buildings on planets, so that the ships can't be spawnkilled. More to come, i may just send u ideas in pms, but with the title (KS2 Boba) To prevent you having to check the posts constantly for ideas from me, as i post at least on a day if i can get on. 18 days til my Sweet 16th birthday. :) Boba
ZolarKeth
#35629321Monday, October 18, 2010 1:59 AM GMT

To answer some questions about the game that have come up recently: Each planet will have a Command Center. A team that owns a command center controls the planet. Also, the leader of a team will get a steady income simply from owning a planet. Probably something like 1 credit every five seconds or so; so it's not much but as long as you control the planet you can make money by doing nothing. To capture the command center you have to stand near the command center's Sovereignty Control Unit for a certain amount of time (one minute?). After that time it will transfer owners to the new owner. On planets you can build cruisers, the largest ships in the game. Since cruisers give people such an advantage, however, I may make it so that they can not warp. So cruisers built on planets will stay near planets, unless you want to take the time to fly them around the star system. About building cruisers. Should they be built ON the planet or on a station ABOVE the planet? Looking for feedback, and thanks for the support. Today I've been working on the planets, by the way.
ZolarKeth
#35629757Monday, October 18, 2010 2:07 AM GMT

You know... Scratch that. I'll make it cost money to own a planet. To pay for the planet, it will probably be about a credit every ten seconds. So you'll have to have a steady income, and this way you can't become all-powerful because owning too many planets would run you dry! Ha ha ha. It makes more sense, too. POLL: Should I make the owners of planets get money or pay money for owning planets?
Domeboybeene
#35632157Monday, October 18, 2010 3:03 AM GMT

Can you garruntie that it will be done by the deadline and will be glich free?
Domeboybeene
#35632208Monday, October 18, 2010 3:04 AM GMT

get money , otherwise people will not want to capture planets
Siniht
#35644516Monday, October 18, 2010 5:34 PM GMT

no make it so the owner gets mney but thay have t give money 2 the team are something ow can the cruisers be built on a space station above the planet
Decindo
#35644654Monday, October 18, 2010 5:40 PM GMT

THIS WILLL BE EXTREMELY EPIC I AM PROBALY THE BIGGEST FAN FOR TEH FIRST KS...but un fortunlately the altair wont be in it and the altair is my favorite ship you made zolar cus it has AWSOME FIREPOWER! rapid fire with out blowing up and it can speed away if it is still flying after a hit and also it can survive exactly 2 hits from a torrent without blowing up completely if it is hit at the sides amd on top! I REALY WANT THE SECOND KS TO COM OUT!
jonahdude999
#35648290Monday, October 18, 2010 7:41 PM GMT

can you make a pvp switch (unless you are on a planet which is being attacked) so you dont reapetedly get killed when you dont even want to fight...yet this game might be the tipping point of weather i quit roblox or not sooo..hope its good
ZolarKeth
#35660970Monday, October 18, 2010 10:54 PM GMT

Unfortunately I will not be able to make a pvp switch... Due to the fact that if you were losing you could just turn the switch off, probably. But it will be hard to kill people. VERY hard. Basically you won't be able to kill them unless you both want to fight, because ships can just warp off. Of course, you can always follow them into warp, and go into an epic chase around the star system. For miners, there will be either six or seven asteroid fields. Each is completely randomized and regenerates every thirty minutes in the game. This function is already working perfectly. There will be six or eight planets to fight on. And maybe a moon or two. Each planet has a command center, two other buildings (armory and teleport building to orbital cruiser construction yard), and scenery. Update on teams... They may not work like originally promised. I still want to, but the scripting in such a GUI would be tremendous. Therefore, I may make it so that a single player owns the planet. Of course, you will be able to choose who you blow up. We'll see about all of this. I think you will all enjoy the game a lot, and thanks for the support.