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64runners
#35395521Wednesday, October 13, 2010 10:38 PM GMT

I suggest that there should be a property in a brick called Weight. It would say how heavy a brick is. It will be between 1 - 10 or 0 - 1 ranging on how fast a brick falls. Plesae comment and support if you like. If you disagree please say why and what's wrong with it. No stupid comments saying this idea suck just because you think it sucks. I don't care if you say that.
rayco1
#35395630Wednesday, October 13, 2010 10:40 PM GMT

You can make a makeshift version of this with bodyforce, but support.
rayco1
#35395634Wednesday, October 13, 2010 10:40 PM GMT

You can make a makeshift version of this with bodyforce, but support.
[rfa#hidefromsearch]
#35395654Wednesday, October 13, 2010 10:40 PM GMT

[rfa#hidefromsearch]
swimguy777
#35395764Wednesday, October 13, 2010 10:41 PM GMT

You can use GetMass() brick = workspace.BRICKNAMEHERE print(brick:GetMass())
64runners
#35395773Wednesday, October 13, 2010 10:42 PM GMT

Lol double post but I would rather use this.
bionicleboy656
#35395878Wednesday, October 13, 2010 10:43 PM GMT

Yeah, I've thought of this before, never got around to posting teh idea SUPPORTZORZ
64runners
#35396247Wednesday, October 13, 2010 10:48 PM GMT

Thanks/Bump.
64runners
#35400983Wednesday, October 13, 2010 11:52 PM GMT

Helloooo? Anyone?
CaptianPink
#35402081Thursday, October 14, 2010 12:05 AM GMT

Such a great idea. I should shake your virtual hand :) (One of the rarest things you would hear from me)
Spacefield
#35402451Thursday, October 14, 2010 12:09 AM GMT

Support. Would work well with a lot of games, especially obbies. ~Everyone is entitled to my opinion.~ --Spacefield
64runners
#35437264Thursday, October 14, 2010 10:00 PM GMT

Thanks. DAY 2 BUMP!
CVW
#35437363Thursday, October 14, 2010 10:02 PM GMT

I support! Then my trains would run the way I want. (20 cars)
64runners
#35437829Thursday, October 14, 2010 10:09 PM GMT

Exactly =D Can more people read or support?
64runners
#35443206Thursday, October 14, 2010 11:28 PM GMT

Bump
darknight01010
#35443290Thursday, October 14, 2010 11:29 PM GMT

SUPPORT
64runners
#35443380Thursday, October 14, 2010 11:30 PM GMT

Bumporz..!.!.!
Marioparty7
#35447188Friday, October 15, 2010 12:23 AM GMT

if it's -1 or lower it should go up.if it's 0 it should have inertia,but not gravity
64runners
#35457044Friday, October 15, 2010 2:57 AM GMT

Yeah. Either way I'm just hoping for supports.
Shobobo99
#35458323Friday, October 15, 2010 3:35 AM GMT

let me give you hundreds of views of my support =D
64runners
#35648847Monday, October 18, 2010 7:50 PM GMT

=D Bump...
CollinTheWanderer
#35648974Monday, October 18, 2010 7:52 PM GMT

Weight does not affect gravity. But, ti would be cool for adventure games where you push heavy objects, or big cars with supplies that make them go slower. Support.
JimmyBrick
#35649091Monday, October 18, 2010 7:54 PM GMT

Support. @Collin If you're heavier, you do fall faster. Get yo' facts right.
Ofleskhjerta
#35649104Monday, October 18, 2010 7:54 PM GMT

u haz mai supportz
64runners
#35649154Monday, October 18, 2010 7:55 PM GMT

@Collin Compare if a feather (Having less Wind Resistance) and a Book (Having more Wind Resistance) falling at the same time. One will hit the floor first. I don't know why I spaced this out.

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