64runnersJoin Date: 2009-04-17 Post Count: 1394 |
I suggest that there should be a property in a brick called Weight. It would say how heavy a brick is. It will be between 1 - 10 or 0 - 1 ranging on how fast a brick falls. Plesae comment and support if you like. If you disagree please say why and what's wrong with it. No stupid comments saying this idea suck just because you think it sucks. I don't care if you say that. |
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rayco1Join Date: 2008-06-08 Post Count: 1309 |
You can make a makeshift version of this with bodyforce, but support. |
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rayco1Join Date: 2008-06-08 Post Count: 1309 |
You can make a makeshift version of this with bodyforce, but support. |
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You can use GetMass()
brick = workspace.BRICKNAMEHERE
print(brick:GetMass())
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Lol double post but I would rather use this. |
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Yeah, I've thought of this before, never got around to posting teh idea
SUPPORTZORZ |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Thanks/Bump. |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Helloooo? Anyone? |
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Such a great idea.
I should shake your virtual hand :)
(One of the rarest things you would hear from me) |
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Support. Would work well with a lot of games, especially obbies.
~Everyone is entitled to my opinion.~
--Spacefield |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Thanks.
DAY 2 BUMP! |
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CVWJoin Date: 2010-02-25 Post Count: 7780 |
I support! Then my trains would run the way I want. (20 cars) |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Exactly =D
Can more people read or support? |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Bump |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Bumporz..!.!.! |
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if it's -1 or lower it should go up.if it's 0 it should have inertia,but not gravity |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
Yeah. Either way I'm just hoping for supports. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
let me give you hundreds of views of my support =D |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
=D
Bump... |
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Weight does not affect gravity.
But, ti would be cool for adventure games where you push heavy objects, or big cars with supplies that make them go slower.
Support. |
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Support.
@Collin
If you're heavier, you do fall faster.
Get yo' facts right. |
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64runnersJoin Date: 2009-04-17 Post Count: 1394 |
@Collin
Compare if a feather (Having less Wind Resistance)
and a
Book (Having more Wind Resistance)
falling at the same time.
One will hit the floor first.
I don't know why I spaced this out. |
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