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turbodaze
#36125941Thursday, October 28, 2010 2:28 PM GMT

function onSelect(mouse) hint("Select WORKS", Workspace, 1) bin.Player.Value = player.Name if char:findFirstChild("b") == nil then cb = bin.b:clone() cb.Parent = char cb.CFrame = char.Head.CFrame hint("at head", workspace, .5) if cb:findFirstChild("RocketPropulsion") == nil then hint("no prupolsion", workspace, .5) else cb.RocketPropulsion.Target = char.Torso hint("Set target", workspace, .5) wait() cb.RocketPropulsion:Fire() hint("created first part, fired propulsion", workspace, 2) end end end bin.Selected:connect(onSelect) In build mode,this all works fine, what its suposed to do is create a part when i select the tool, move it to my head, set the RocketPropulsion's target and fire it. In Online mode (not any test mode) it does everything BUT fire the RocketPropulsion. so the part just falls through the base. I created hints to see where im going wrong incase you're wondering how did i know its the Fireing part. By the way this is in a LocalScript.
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#36126008Thursday, October 28, 2010 2:31 PM GMT

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turbodaze
#36126035Thursday, October 28, 2010 2:33 PM GMT

What?! Th- Thats proposterous ive seen it before!
oysi93
#36126054Thursday, October 28, 2010 2:33 PM GMT

You probably saw BodyGyro combined with BodyVelocity...
turbodaze
#36126066Thursday, October 28, 2010 2:34 PM GMT

Ugh so there is absolutly no way this can ever work?
oysi93
#36126125Thursday, October 28, 2010 2:38 PM GMT

Of course there is, but that would mean me messing with your Instance table, making RocketPropulsion work using BodyVelocity and BodyGyro. =P But you don't want that, just look up those two classes in the wiki. =)
turbodaze
#36126198Thursday, October 28, 2010 2:40 PM GMT

I know how to use them but.. Ive used rocket propulsion in Script Builder before and also, go on any of Anaminus's script builders and you will see people with "eyeball" and "orb" scripts. There is no way they dont use rocketpropulsion. This has made me very sad i spent hours on that script (that is only a fraction of it)
oysi93
#36126280Thursday, October 28, 2010 2:43 PM GMT

Haha, I made the first orb then people tried to copy me. xD Interesting coincidence. =P Anyway, I used BodyPosition. And from what I can tell, the eyeball seems to use that aswell. I haven't looked at the code, so I can't be certain. But it looks a lot like it uses BodyPosition. That's another Body class, look it up in the wiki. =)
turbodaze
#36126408Thursday, October 28, 2010 2:50 PM GMT

I know what all the body things do. this is annoying, i'll have to re-write me script.
StahI
#36126531Thursday, October 28, 2010 2:56 PM GMT

lols.
oysi93
#36126562Thursday, October 28, 2010 2:57 PM GMT

"lols" - The worst thing possible to be said Sorry, it's just the fact that you don't know what it means that sickens me.
turbodaze
#36126583Thursday, October 28, 2010 2:59 PM GMT

?
BloxBuilder900
#36126604Thursday, October 28, 2010 3:00 PM GMT

oysi can you give me an hand out with my thread ? :< P.S: omg I didn't know that didn't work in online mode o: W/e, I never used it before xD I think that BodyPosition + BodyGyro should work like that, too. Exept for toe fire() and abort() stuff... Try it :3
turbodaze
#36130171Thursday, October 28, 2010 5:46 PM GMT

Well i re-made the script using CFrame it isnt too bad :P it will do

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