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Yolopanther
#36211332Saturday, October 30, 2010 4:50 AM GMT

Ok, I'm just going to copy and paste in an email that I sent to ROBLOX. So I've sent a message about this before, but I never got a reply. I don't know if you're avoiding answering this or what and it's been a few weeks so I'm going to resend this. Why are the Rotation Commands based on Radians? I've talked to several people, most of which don't even know what radians are. The few people who I have talked to who know what Radians are learned them when they were a sophomore or junior in High School. I'm assuming that most of the players on ROBLOX are not in High School, and even still, those people I talked to said Radians were hard. I'm not saying get rid of them completely but could we possibly create a new type of rotation command using degrees? I think that a great many more people would understand how to use degrees rather than radians. It could be based on the circle, with 90 degrees being a quarter turn, 180 degrees being a half turn, 240 degrees being three quarters and 360 degrees a full turn. I do hope you will consider this, and I also hope that I don't get an automated message to this subject. Thank you for reading this. I got a reply from Bob that they'd send it to their Tech. team and definetly consider it. Questions, comments, concerns?
Yolopanther
#36214542Saturday, October 30, 2010 7:23 AM GMT

Anybody?
Chowder4906
#36215006Saturday, October 30, 2010 7:58 AM GMT

Support. I hate using Euler angles, which can get confusing. Maybe - workspace.Part.CFrame.RotDeg = Vector3.new(180, 0, 180)

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