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#36285308Sunday, October 31, 2010 12:54 PM GMT

local debounce = false function getPlayer(humanoid) local players = game.Players:children() for i = 1, #players do if players[i].Character.Humanoid == humanoid then return players[i] end end return nil end function onTouch(part) local human = part.Parent:findFirstChild("Humanoid") if (human ~= nil) and debounce == false then debounce = true local player = getPlayer(human) if (player == nil) then return end user = game.Players:findFirstChild(human.Parent.Name) script.Parent.ShopGUI:clone().Parent = player.PlayerGui wait(2) else wait(2) debounce = false end end script.Parent.Touched:connect(onTouch) That's the present script. The main: -- StrangeEnd player = script.Parent.Parent.Parent.Parent.Parent money = player.leaderstats.Cash -- Change Gold to the money you want to be used to buy the item price = 100 -- Your price goes here tool = game.Lighting:findFirstChild("Flare") function buy() if money.Value >= price then money.Value = money.Value - price local a = tool:clone() a.Parent = player.Backpack local b = tool:clone() b.Parent = player.StarterGear end end script.Parent.MouseButton1Down:connect(buy) I can't even find the problem. Because when I tes it in play it won't work. :\
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#36289265Sunday, October 31, 2010 2:33 PM GMT

Cmon...

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