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coolboy10000
#36287126Sunday, October 31, 2010 1:39 PM GMT

--This is part of another script. players with value 1, mean their setting is playing other than spectating which is 0. local players = game.Players:getChildren() local remaining = {} for i = 1, #players do if players[i].Character ~= nil then if players[i].Status.Value == 1 then players[i].Character.Humanoid.Jump = true --All participaters wont jump! wait(0.1)
coolboy10000
#36287600Sunday, October 31, 2010 1:51 PM GMT

Um, help?
coolboy10000
#36287601Sunday, October 31, 2010 1:51 PM GMT

Um, help?
Nightlizard
#36287619Sunday, October 31, 2010 1:51 PM GMT

did the players push spacebar?
coolboy10000
#36287692Sunday, October 31, 2010 1:53 PM GMT

No this script forces the players who want to play, (value of 1) jump. Other than the value of 0 which is spectate. This is stated in the same script but the script is so long that I dont think I should post the whole thing.
Nightlizard
#36287726Sunday, October 31, 2010 1:54 PM GMT

tell them to push spacebar then.
levister1111qq
#36287942Sunday, October 31, 2010 1:59 PM GMT

change it to false after the wait
AgentFirefox
Top 100 Poster
#36288072Sunday, October 31, 2010 2:02 PM GMT

One at a time jumps, correct? But they all end up jumping...?
coolboy10000
#36289169Sunday, October 31, 2010 2:30 PM GMT

No not one at a time. Everyone who said play, would jump to indicate the players.
FreeToTake
#36289435Sunday, October 31, 2010 2:36 PM GMT

Are you sure the problem is in this part of the script?
D8Dev
#36289641Sunday, October 31, 2010 2:41 PM GMT

what do the output say?
coolboy10000
#36292569Sunday, October 31, 2010 3:38 PM GMT

output says nothing.
coolboy10000
#36292592Sunday, October 31, 2010 3:39 PM GMT

vampirebloods
#36296141Sunday, October 31, 2010 4:39 PM GMT

they do

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